[WIPs] SCLJim (updated 5/26)

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Re: [WIPs] SCLJim

Unread postby RedWhistle » Thu Mar 03, 2011 8:46 pm

Hey, hey, U-boats! Very nice work! !*brav*! !!*ok*!!
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Re: [WIPs] SCLJim

Unread postby glenn68 » Thu Mar 03, 2011 9:26 pm

The U-Boat looks great.
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Re: [WIPs] SCLJim

Unread postby skoda43531 » Fri Mar 04, 2011 2:45 am

They Are Great !!*ok*!! Keep up the good work !*salute*!
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Re: [WIPs] SCLJim

Unread postby SCLJim » Fri Mar 04, 2011 4:54 pm

Here's a quick update. Doors and grills added with AO and normal maps. I opted to go ahead and eliminate the door geo. At least for now. Unfortunately I left one set of latches out of the bake... !*don-know!*

Image
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Re: [WIPs] SCLJim

Unread postby g_nash » Fri Mar 04, 2011 5:07 pm

SCLJim wrote:. I opted to go ahead and eliminate the door geo.


Look much better ... I be nosey and ask what's the count so far ?

:)
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Re: [WIPs] SCLJim

Unread postby SCLJim » Fri Mar 04, 2011 5:16 pm

19,312 tris. I'm still moving the budget around between a few other details. One thing I definitely want to improve are the brake shoes.
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Re: [WIPs] SCLJim

Unread postby g_nash » Fri Mar 04, 2011 5:25 pm

SCLJim wrote:19,312 tris.


Impressive .. **!!bow!!**

I tend to get carried away and loose the plot , I got trucks that run that high *!embar*!

Is the bake done in Maya or you did it in Blender ?
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Re: [WIPs] SCLJim

Unread postby thecanadianrail » Fri Mar 04, 2011 5:46 pm

looking great on the U-boat, how is the log car going? i noticed that the photo you have of it loaded the logs at the bottom are going through the car! i assume this will be fixed in time right? these 2 things were on my rolling stock/loco wishlist since i started playing RW, now i can finnally cross them off! next at the top is one of Sata Fe's 4-8-4 steam locomotives!
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Re: [WIPs] SCLJim

Unread postby SCLJim » Fri Mar 04, 2011 5:53 pm

I am usually a minimalist when it comes to modeling. Its all just a geo balancing act! *!lol!* I want to try to keep it as close to 20k as I can but it may go over a bit by the time I add a simple cab interior, and tweak a few other details. I actually bake my AO and Normals in XNormal, then go back in Photoshop and add to or clean them up. XNormal just seems to provide the cleanest bakes with very little work involved. My knowledge of Blender is really lacking and is still my sticking point for getting models in game. I can build models all day, but I absolutely hate setting them up for Railworks, especially when I have to add a whole new learning curve with Blender. It really slows the process down. The past few days I've just been screwing around in Blender setting up shaders for RW and trying some simple animations, but that is about as far as I have gotten.
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Re: [WIPs] SCLJim

Unread postby SCLJim » Fri Mar 04, 2011 5:58 pm

thecanadianrail wrote: i noticed that the photo you have of it loaded the logs at the bottom are going through the car! i assume this will be fixed in time right?


I actually did that with the intention of replicating logs hanging down and over the side of the car a bit. I'll have to go back and look at it and see how drastic it is. I haven't done much more with the car itself. I think my next step will be building a really simple stand in car and try to get it completely set up in RW with animations.

Here's a quick shot of the overhang. I've hauled a ton of these back in the day but honestly cant remember how much was allowed. I want to say the absolute max was a foot??
Image

The sides are nothing but a single plane with an alpha punch. Trying to conform geo to the logs without a punch would have really jacked the count up. The only downer is that I was really hoping to use a normal map on the sides to help give a little variation to the logs. Unfortunately it looks like RW doesn't have a shader that supports alpha punch with a normal map? Unless I have missed something.
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Re: [WIPs] SCLJim

Unread postby g_nash » Fri Mar 04, 2011 6:38 pm

!!howdy!! again

SCLJim wrote: especially when I have to add a whole new learning curve with Blender. It really slows the process down. The past few days I've just been screwing around in Blender setting up shaders for RW and trying some simple animations, but that is about as far as I have gotten.


Maybe blender guys here or at UKTS could give you pointers ... I don't know any blender to help ... sorry

SCLJim wrote:I can build models all day, but I absolutely hate setting them up for Railworks .


Making stuff is the best part !!*ok*!!

You have nice models ,, people will like them .

Have much fun .

!*cheers*!
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Re: [WIPs] SCLJim

Unread postby ATSF3814 » Fri Mar 04, 2011 7:12 pm

Nice to finally see a U-Boat in the works. !*brav*!

I hope someone does SCL repaints of the GP38-2 and the GP40. They'd look great in a lashup with that U18B.
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Re: [WIPs] SCLJim

Unread postby SCLJim » Wed Mar 16, 2011 6:06 pm

Here's a quick update. I removed/added a few details and baked a few more high res details into the normal and AO maps. I've managed to lower the tris from 19,312 to 18,651 so now I have a little room to work on a few other things. Does anyone have any good pics of the roof panel hinges?

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Image
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Re: [WIPs] SCLJim

Unread postby Trainguy76 » Wed Mar 16, 2011 6:09 pm

Hiya, I don't but if you trawl this site you'll eventually find something good.

http://www.rrpicturearchives.net/locoList.aspx?mid=65
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Re: [WIPs] SCLJim

Unread postby johnmckenzie » Wed Mar 16, 2011 6:17 pm

WOW! That's looking superb!
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