GERUNIMO!
I really get all pumped up - when I get a post like yours to respond to. I have to say I am very excited about this new section of the route.
My response will be in reverse - starting with your comment on picture #3 (The Woodbury Trestle).
In that picture there is a lot going on. There is the trestle, NY Route 32, the Woodbury Creek, the old "Newburgh Branch and the valley is at its narrowest point. On the left the Hill (out of picture) goes up to about 900 foot and the SHunnemunk Ridge starts at the right of the picture and goes to 1600 foot. Suffice to say, this place is very visually appealing. And as such, I detailed the heck out of it, thinking that people would be taking screenshots all day long here. I keep taking screens here too, a victim of my own work.
On your next comment, I'll call it "Blood, Sweat and Tears". Route work is continuous and I mean it. The only thing that keeps me from working on the route is Sleep and being physically away from my office, when I go on Vacation or I have a long shift at work. Every workday, I put in about an hour before I go to work. When I get home, when the family has retired for the evening about 930/1000 I get to work and go to midnight or 1am. I do this every day. Friday nights I run 11-1 or 2, And I work on an off Saturday and Sunday. Sunday night about 930, I go to midnight. Building the route I put in about 20 hours a week, every week for the past 3 years. In conclusion - the Bergen is so big and so done, because of an immense amount of time put into it. So yes, I am a bit sleep deprived all the time (and lovin it). My trick or my advantage, if you will, is that I am continuously thinking about, or working on the route. My 1 hour commute gives me time to solve technical "how am I going to do that" questions, or I plan what work I am going to do that evening. The whole operation has become routine at this stage. I think a building session would be much less productive if I just did it on the weekends.
So to your first comment. I could not have created the Moodna Viaduct and the valley a mere 8 weeks ago. Before the end of February - all the terrain was hand formed - I did not have imported SRTM files. I also didn't have the "parts", I thought, to build the trestle. You may know I have a rule about only using 3 DLCs and the Euro/US Asset Pack. This is so more people can enjoy the route of course!
So, one night I decided to 'find the bridge" I checked every single bridge - and I found this one from Castle Rock on the US Asset pack, the supports are wire towers from the NJCL route. It was total luck! I also figured out a way to make the concrete bases for each leg of the supports. At this stage, I have the bridge and I have the terrain, but I then had a new problem: visual distance. In game, you can see 1 tile and 1/3 away (about 4 thousand feet). At the Moodna trestle, in real life, your view distance, think about being on top of the bridge, is up to 30 miles. I looked at the topo maps and located all the hills (with Tree lines) that could create a 'break' in my scenery, so that you will see distant tree lines and then very distant mountains (up to 2000 feet high and 2,5 and 30 miles away). So, I had to be able to give you visible trees at 2 miles away. This is TWICE the available viewing area in game. And I also had to consider your direction of travel. So if your going East you will trees up to 1.5 miles in front and up to 2 miles to the left and right. The distant will "pop in " at the right time. I also did this West bound using the same technique. If you are still with me here, lets recap. We have the bridge, the bridged details to make it like THE bridge, the accurate terrain, we have forests, and we have forest that will appear in a 270 arc in front of you when they are supposed to... to distances up to 2 miles away. This is a big deal!
But, we got a problem - frames per second, fps the scourge of train simulator. I know trees in game, they KILLLLLLL fps. The 2D " ping pong paddle" trees can soak up fps too. And in this situation we are reaching "peak tree". I am manipulating the FPS with trial and error, presenting the right amount of trees, at the right place and time. I am doing this with the irregular asset tool, forcing the game to present trees very far away. (One this update is out you will see what I did in Editor, its very complex and painstaking) I am tightly controlling the density trees and modifying the LOD (level of detail) in every other object I place. This process enables me to lessen the stutter between tiles and to keep FPS to no less that 18fps on my machine. At this location, the trees and the distance is most important, so If I have to, I will reduce the amount of other asset details, like houses, fences, cars as I need to. The lesson is: a great deal of thought goes into every mile on the Bergen so you can see it, love it and then write nice things to me about it!
Know this, it is you and all the other great people, that take the time to comment, take pictures and make videos that are a part of making this possible.
Like I said at the beginning - I enjoyed your post!