by Ericmopar » Sat Dec 31, 2016 4:36 pm
It looks great.
All I can add is, just try and capture the spirit of an area.
I remember when I was redoing Donner, I started to get obsessed around Stanford Curve and spent days there. I then realized all a person can do is recreate some of the land marks and feel of the scenery in an area.
When I place 3D trees, I place the larger number with the tree groups or asset placement blocks. Then I sprinkle in some individual trees close to the track, with a random flick of the wrist, so that the 3D trees have different profiles. That helps the scene look more natural. I also will randomly "sink" a few to look shorter.
I'll use the mass asset placement blocks for large areas of 2D brush and trees, but will still sprinkle in a few different types of Fir or whatever, into the treeline to make it look a little more real.
I also prefer the irregular placement block design to the old squarish one. I've noticed trees place with the irregular one don't seem to pop into view so violently for some reason and a person can place the objects in a more natural looking pattern.
I also use a -.30 offset on hills and mountain sides, sometimes more. that helps with placing trees so the edge of the trunk bottoms aren't sticking out from a hillside. Sometimes I still have to highlight the trees/shrubs and manually push them down a bit with the "B" key.
New build. i7-7700k, MSI Z270 Gaming M5 Mobo, Hyper 212 Evo, Corsair DDR4 3200 Mhz RAM, Klipsch Pro Mediea 2.1 Speakers, Samsung 850 Evo SSD, HAF XM Case, Asus Strix GTX 1070 and Cooler Master Storm XT Keyboard.
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