by minerman146 » Sat Jan 26, 2019 1:04 pm
Gentlemen - please keep on with the analysis and try, as I do, to perform an exposition of the Bergen Line. All of you have been hitting on this word - depth.
Previously, particularly in professional route work, scenery depth was in the 300 meter range. Asset placement, was designed to use the minimum number of assets to convey a scene. Roads and streets, in particular, didn't adhere to real life. Special, highly detailed railroad assets (particularly stations) were deployed to create accuracy and faithfulness to the subject. We all agree that is leaves us with the sense that something is missing. It looks thin, but it works.
On the homebrew, workshop side, a different formula was and is used by builders. You get the track with a wall of 2D trees on each side, and then simple detail, interspaced with very highly detailed scenes focusing around key industrial, passenger and maintenance facilities. Usually with a lot of grass bumping up against and onto the track. But this to, looks thin, as once you pull away and up over the scene in external view, you can see the end of scenery. This is ok, because in real life we are in the cab not flying in a drone above it. You may not think about it, but you are missing the scenery beyond. The background after the close up scenery. This is the depth thing you all are speaking of beyond the highly detailed scene.
Before I started actual building, I spent my time looking at route pictures, and reading peoples comments and criticisms of both workshop and DLC routes. This gave a feel for what players were really looking for. I also was watching my 10 year old son play the game. I was happy that he was enjoying something so benign, and non-violent. 2 things I notice he did: 1 was fly out of train to watch it from a distance and 2. take pictures of it. The picture taking I thought was odd, since you could just play the game again and see it over and over. Why take a picture? I realized what he was doing, and eventually what I was doing, was capturing a moment that we thought looked real. So you and he and me are subconsciously seeking out that moment where Train Simulator works and the moment is just right. It looks real, we get the endorphin rush, the reward of where your mind tells you, yes, this is real, this is great.
We can see, here on the Bergen, that depth of field enhances and increases the amount of times we get the sense that what we are seeing is real. You and I both know, its not. But what it is, and what I am doing, is putting in the visual queues of real life. What's interesting is that I don't have to duplicate exactly each building, each tree, or the correct amount of windows for example. What we are experiencing on the Bergen in general, and at the Harlem Station specifically, is all of the correct ground elevation, height of buildings, the overall maintenance of proportion and last, is the sheer depth of the objects. Because of this, I don't have to rely on close up ground clutter and highly detailed scenes. You are getting hit with so many of these visual queues already at the medium (100 Meter) distant (300 Meter) and far (500 Meter+) all at once, that it is satisfying your brain to recognize all the proportions you see in real life. When I show my Dad or friends the route they all say the same thing - is this a picture? It looks real. I think the same thing. Even though 90% of the real life tiny details are missing (more cars, mailboxes, people walking past stores, changing traffic lights, birds, trash) its the overall scene with assets placed where the actually are, to the correct height that works. ( I use a ruler in game often, as well as doing proportion checks with a standing man asset ) If you click on my assets in editor, you will see many of them have had their x, y or z axis changed.
Last, though I complain about it, adhering to all the changes in topography even to 1 meter of change, and avoiding leveling the ground is probably the number 1 thing that gives us the real feel. You can see this payoff when you look East on 145th and see the gas station on a slope. This writings here were prompted by RudiJaegers statement "I think you've already hit on a formula that works, and I wouldn't change a thing. There's still plenty of detail in the Bergen, and it's amazing the amount of work and depth that's been accomplished with this route to date."
I will stop here with my observations on my own mindset of how I build.
The Harlem Transfer has been so much fun to do. I never felt rushed. I could not believe how much scenery I had to put in for this teeny-tiny little yard. It actually was amusing. I had to add buildings ( Washington Heights) that were well over a mile away. These are the high rises you see looking North. Then, I had to use Historical aerials and google street view to get our 1968 building placement. Note, if you look from the air to the lot on the other side of the 145th St bridge. You will see I painted "LV" on the ground. This was Lehigh Valley's terminal on the Harlem River. The history here is a bit overwhelming one I discovered the amount of carfloat operations both here and in Manhattan. I may take a stab at Hoboken Shore Railroad. But that would be appropriate for my 1970s' version of the EL. (Hey Dovetail Games -c'mon man lets have some Erie Lackawanna DLC and route already!) I think you guys definitely now understand why an EL route would be very cool! Last, thanks again RudiJaeger! We now have the ACTUAL unit and the ACTUAL place and time where it ran. This was a totally unexpected project to take on, and I couldn't be happier about it.
I will conclude here with an anecdote from my father.
Back in 1950 something, my grandfather was working as the brakemen down in Hoboken/Jersey City working the carfloat docks just south of Hoboken Terminal. It was night but also noisy as Erie's freight yard terminated at the Hudson River. (this yard is in addition to Croxton). So he's got the lantern and the hostler is backing a jag of cars onto the float. Grandpa is counting the cars: one two three four five six seven eight ..... Woah! We got a problem here. He waves his lantern and gets the switcher to stop. He and the conductor run to the end of the float. Sure enough, cars one, two and three, went off the end of the float, dropped their trucks and were now bobbing down the Hudson River. So we learn here that boxcars definitely float, just not for long! -Thanks Dad for another great story!
"In business, I prefer to keep company with honest men, so I ship on the Erie"