King's Arm Highway Deluxe route

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King's Arm Highway Deluxe route

Postby LoneWolfDon » Tue Oct 11, 2011 3:03 am

Greetings Drivers.

I'll be working hard to upgrade my King's Arm Highway route.
The upgraded version will be called "King's Arm Highway Deluxe"
http://www.rryard.com/kings_arm_deluxe.html

** Update: This route project is now completed and available from my website. ** :D

I will be working with the original base route and make many new additions and improvements to it such as;
improving the track and signalling network & infrastructure, expanding on the track network in some areas, add in structures / areas for loading and unloading coal-hoppers, a functional coal-transfer point for refueling Steam-Locomotive Tenders, a container / shipping yard area with working cranes for loading and unloading container-cars, improved lighting effects added in some areas, adding to and improving the scenery in some areas, many new exciting, challenging and immersive scenarios (with a good variety of Passenger runs, Freight Runs, Shunting / Switching activities).

For more info and updates on this project, you can visit "The Rail Road Yard Blog" at:
http://railroadyard.blogspot.com/

My first blog-post about the King's Arm Highway Deluxe route project here:
http://railroadyard.blogspot.com/2011/10/kings-arm-highway-deluxe-oct092011.html
Image

Thanks for your interest and support! :D
---Don.
Last edited by LoneWolfDon on Mon Dec 05, 2011 11:30 pm, edited 4 times in total.
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Re: King's Arm Highway Deluxe route

Postby arizonachris » Tue Oct 11, 2011 3:13 pm

Wow, cool! Can't wait! !!*ok*!! !*salute*! !*brav*!
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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Thu Oct 13, 2011 5:01 am

Thanks! I've been working hard on it and making good progress already.
Here's another little update about it on my blog:
http://railroadyard.blogspot.com/2011/1 ... 22011.html

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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Sun Oct 16, 2011 8:43 am

I've been making more good progress on this project.
Now included is a Shipping Yard area and several other exciting additions.

For more info in this, along with some screenshots, view my Update entry here:
http://railroadyard.blogspot.com/2011/10/kahd-update-oct162011.html

Image
Cheers! :)
--Don.
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Re: King's Arm Highway Deluxe route

Postby arizonachris » Sun Oct 16, 2011 10:07 am

Oops, was checking your blog, noticed I never signed out. *!embar*! *sigh*

Looking really good, Don, coming along very nicely! !!*ok*!! !*salute*!
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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Thu Oct 20, 2011 6:30 pm

Thanks Chris.
Here's another exciting update about this project posted on my blog:
http://railroadyard.blogspot.com/2011/1 ... 02011.html
I've been making good progress on things.

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Re: King's Arm Highway Deluxe route

Postby Chacal » Tue Oct 25, 2011 1:42 pm

I'm confused: your screenshots show both european and north-american motive power, and your blog don't mention where the route is situated. Does it span the Atlantic? :D
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Re: King's Arm Highway Deluxe route

Postby arizonachris » Tue Oct 25, 2011 1:57 pm

Chacal wrote:I'm confused: your screenshots show both european and north-american motive power, and your blog don't mention where the route is situated.


I gave Don a hard time about mixing up rolling stock and motive power on the original King's Arm Highway. It's fictional, so anything works. !**duh*!!
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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Tue Oct 25, 2011 4:01 pm

Yep. Like most of my work, they are completely "fictional based", so I tend to use a variety of mixed assets. So like Chris mentions, "Anything goes" *!!wink!!*
This "Deluxe" version of this route I'm making is using the the original King's Arm Highway route to build, expand and improve upon, I do mention on the page for the original route, http://www.rryard.com/kings_arm.html , that it's a Fictional route.

I sort of approach making any of my projects from an "Artist's" perspective. I like to be free to use my imagination and creativity how I like, without just being limited or restricted to "real-life" based routes or rules.
Though my routes & scenarios I make may be sometimes "non-prototypical", I try my best to make them of good quality, functional and fun.

It's probably best to try any of my route & scenario addons with an open-mind.
I like to also think of my routes as being a good way to drive and experience a whole variety of trains on, regardless of what rolling-stock or assets I may use.
Feel welcome to try some of my existing addons, and you may (hopefully) have a lot of enjoyment with them.
Last edited by LoneWolfDon on Wed Oct 26, 2011 1:05 am, edited 1 time in total.
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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Tue Oct 25, 2011 10:14 pm

"It's a Jug-Hunt". ;)

Another little update about some more recent progress I've made on this project:
http://railroadyard.blogspot.com/2011/1 ... 52011.html

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Re: King's Arm Highway Deluxe route

Postby Chacal » Wed Oct 26, 2011 12:25 am

LoneWolfDon wrote:so I tend to use a variety of mixed assets. So like Chris mentions, "Anything goes" *!!wink!!*


For some reason this reminds me of this interesting site.
It is a locomotive graveyard somewhere in UK, but there is an EMD loco.
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Re: King's Arm Highway Deluxe route

Postby steve_the_slim » Wed Oct 26, 2011 12:41 am

For some reason this reminds me of this interesting site.
It is a locomotive graveyard somewhere in UK, but there is an EMD loco.


I'm not surprised. EMD has built locomotives for pretty much everybody. I'd be more surprised if there was a country anywhere with a decent railroad network that didn't have at least a few U.S.-built locomotives.
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Re: King's Arm Highway Deluxe route

Postby Kali » Wed Oct 26, 2011 4:31 am

Chacal wrote:
For some reason this reminds me of this interesting site.
It is a locomotive graveyard somewhere in UK, but there is an EMD loco.


I'm going to go out on a limb & say that's actually in Belgium. Pretty sure the first EMD import here was the Foster Yeoman SW1001. Big list of imports here, if you care :)

Slight problem with UK coaching stock and low platforms, otherwise who cares :)
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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Thu Nov 03, 2011 5:15 am

I've put up another little update about some more progress I've made on this project, along with some juicy new screen-shots, over at my blog.

You can view the post here:
http://railroadyard.blogspot.com/2011/11/kahd-update-nov032011.html

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Re: King's Arm Highway Deluxe route

Postby LoneWolfDon » Mon Nov 07, 2011 3:50 am

Another little update about more progress I've been making.
Visit my blog entry for more info:
http://railroadyard.blogspot.com/2011/1 ... 72011.html

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