* All track, signals, roads and most signage has been placed. The route has over 270 miles of track;
* Distant terrain is now enabled, allowing for stunning realistic vistas out to 30 miles;
* Punishing grades in the 3% to 5% range to test your driving skills, and the power of the engines you'd like to import;
* Four custom reskins of the ES44AC default engines with additional power added;
* Reskins of boxcars, hoppers, and tankers to match the route's branding;
* Original bridges, viaducts, and tunnels, including soaring arch models;
* Original industry models, vehicles and ground clutter;
* A custom seasonal sky dome, complete with stars at night;
* Six custom weather patterns: Fine, Clear, Cloudy, Overcast, Inclement, and Wet Season;
* Custom ambient sound that follows the weather;
* Original seasonal flora that matches the area;
* Custom ground textures and rock models that complete the route's look and feel.
More details, including a donationware download of the route as she stands now, can be found at http://panamintcrossing.blogspot.com/.
TS2015's new editor features, such as irregular asset blocks and scaling of assets, are making short work of the progress. Most of the recent effort is on the western end of the route, on the east shores of Lake Panamint, the large dry lake bed. Load the scenario Alkali Flats to start in this general area.
Should you download the beta, I'll add your name to my list of folks who did the same, and alert you when substantial new areas are completed, along with a direct download link to the route. That way, you only make one donation for this massive WIP. The whole minimum donation idea was a suggestion from another enthusiast here at Railroad America, given the route's size and custom content. I use default scenery sparingly, and the route will never require 3rd party DLC, paid or otherwise.
The remaining work is decoration and building of industry models. In the world editor, all original content is prefixed with the letters PC.
Enjoy!
