3 Track Cajon Project

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Re: 3 Track Cajon Project

Unread postby jalsina » Fri May 11, 2018 11:09 pm

5292nate wrote:Worked like a charm! Awesome route!


Oh yes. It is! !*cheers*!
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Re: 3 Track Cajon Project

Unread postby Brickrail782 » Fri Jun 29, 2018 11:45 am

I'm currently downloading the freeware assets required, but I can't seem to find the 3D Tree Pack anywhere on the 3D Trains website. Where is it?
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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Fri Jun 29, 2018 11:52 am

Brickrail782 wrote:I'm currently downloading the freeware assets required, but I can't seem to find the 3D Tree Pack anywhere on the 3D Trains website. Where is it?


If memory serves me, the link to it is somewhere in the Railworks section of the 3dTrains forum.
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Re: 3 Track Cajon Project

Unread postby Dakota » Sat May 25, 2019 3:42 pm

Tomcat wrote:Two and a half miles east of Yermo - Minneola Road grade crossing. I'm feeling a kind of magnetic attraction from this point towards Afton Canyon. It's not close but is it too far? I'm not sure about it - can I do it justice? I don't actually think I can, which may make me stop right here. The formations are unique and the colors are many and subtle. I think it would need a 3D modellers hand to get it right. But there is this constant pull from the East. ...


Here I am in 2019. I will not be able to do justice to your work, but I am working with a clone of your route. My plan is to add the Cima Subdivision at least through Jean, NV. I’d hate for my work to go to waste. If this project is “on ice” for you, I’d like to “check it out”. I think Cima is simple enough for me to improve my skills and make decent progress (no way I'll be able to do Afton Canyon justice though). If this isn’t something you’d like, then I’ll do it for myself and call it skills development. I mean it, I won’t be crushed ha ha.

Before I get too far, can anyone see why this would be impractical? The scenery at Mineola Road is off from Google Earth overlay by about 100 meters but I’m not surprised. Should I care?
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun May 26, 2019 6:27 pm

Dakota wrote:Here I am in 2019. I will not be able to do justice to your work, but I am working with a clone of your route. My plan is to add the Cima Subdivision at least through Jean, NV. I’d hate for my work to go to waste. If this project is “on ice” for you, I’d like to “check it out”. I think Cima is simple enough for me to improve my skills and make decent progress (no way I'll be able to do Afton Canyon justice though). If this isn’t something you’d like, then I’ll do it for myself and call it skills development. I mean it, I won’t be crushed ha ha.

Before I get too far, can anyone see why this would be impractical? The scenery at Mineola Road is off from Google Earth overlay by about 100 meters but I’m not surprised. Should I care?


This has been on a back burner but, truthfully, the burner has been off for quite some time as the PRB is taking up all of my energy. If you want to add to it, please feel free to do so. The only thing I would ask is that it be kept as freeware and for a general release you keep it here at RailworksAmerica. I look forward to seeing what you come up with.

I don't think I could have done Afton Canyon justice either - one of the main reasons, besides general burnout, that I didn't seriously consider extending the Cima sub.

I've forgotten why Google Earth Overlay is 100 meters off - there was a point where I was fooling around with distant scenery generation and I think I may have changed the coordinates for the 0,0 tile and then didn't set it back to exactly the precise coordinates. We can chalk that up to me not knowing what I was doing back then.

As to whether you should care, I would say it's not a biggie. If it's just the scenery that is off then you can just adjust the placement of scenery items as you lay them down over the course of a half mile or so to bring them back to where they match the overlay - no one is going to notice if the next straight section of track is 100 meters longer or shorter than prototype. If the track is off to one side or the other from the overlay that's a bit worse but you can correct that by increasing or decreasing the radius of the next curve, or three, by a tiny amount until you are back in sync with the overlay.
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby Dakota » Mon May 27, 2019 12:51 am

Ah this is great. Thank you. This will clearly be a long term project for me. I cannot believe the furious pace at which you worked (with breaks). I will absolutely positively keep it freeware here on RWA. Once I get it done I'll get back with you and we can release it in an unconfusing way. I'll make the shift back onto the Google Earth grid in that first curve east of Toomey. By the way the offsets are much smaller in the Cajon Pass Summit area, so this may just be mapping projection/datum errors building up as it gets farther away from the zero-reference. I won't worry about it. I want it to be possible to seamlessly connect in and out of Yermo with the Cima Sub. Thanks again. I have a lot to learn but this will be a perfect project for that. I do have high res (1 arcsec SRTM) DEM data so the ground contour is much richer, good for the wide open spaces.
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Re: 3 Track Cajon Project

Unread postby Dakota » Thu Jul 18, 2019 9:21 am

OK I am DEMming with 1" higher-res SRTM data, and have track laid through CPC178 Manix. Slow going with many restarts. I'm learning. I did get the track back on to the Google Earth grid during the first curve after CPC168 Toomey, and I have blended the higher res terrain into the original so it looks passable. I took a month out in order to create a set of RCAP/SMDigital signals with real UP signal rules. The signal scripting is a big learning experience :-) including that I am a low-grade LUA programmer. I'll keep you informed as I get the track laid. It will be months.
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Re: 3 Track Cajon Project

Unread postby kris120 » Sat Jun 27, 2020 8:17 am

I think anyone has reacted positively so far to these two old posts, as I found the route without distant terrain:
viewtopic.php?f=31&t=16186&p=208275&hilit=Barstow#p208275
viewtopic.php?f=31&t=16186&p=208275&hilit=Barstow#p208355

Problem resolved !
The route uses the terrain file in Kuju\RailSimulatorUS

Here the end of the original Texturing.xml :
Code: Select all
         <LowToMidHeightPoint d:type="sFloat32">-5000</LowToMidHeightPoint>    <--- BRRR !
         <LowToMidThreshold d:type="sFloat32">0</LowToMidThreshold>
         <MidToHighHeightPoint d:type="sFloat32">-4999</MidToHighHeightPoint>     <--- BRRR!
         <MidToHighThreshold d:type="sFloat32">0</MidToHighThreshold>
         <RockGradient d:type="sFloat32">10</RockGradient>
         <RockThreshold d:type="sFloat32">6.6</RockThreshold>
         <ShadowTextureScaleFactor d:type="sFloat32">0.0005</ShadowTextureScaleFactor>
         <ProceduralFloraTextureID d:type="cDeltaString">Kuju\RailSimulatorUS\Environment\Terrain\[00]grass</ProceduralFloraTextureID>
      </cTerrainTextureBluePrint>
   </Blueprint>
</cBlueprintLoader>


I have replaced both settings with:
Code: Select all
         <LowToMidHeightPoint d:type="sFloat32">500</LowToMidHeightPoint>
         <LowToMidThreshold d:type="sFloat32">200</LowToMidThreshold>
         <MidToHighHeightPoint d:type="sFloat32">1000</MidToHighHeightPoint>
         <MidToHighThreshold d:type="sFloat32">200</MidToHighThreshold>
         <RockGradient d:type="sFloat32">10</RockGradient>
         <RockThreshold d:type="sFloat32">6.6</RockThreshold>
         <ShadowTextureScaleFactor d:type="sFloat32">0.0005</ShadowTextureScaleFactor>
         <ProceduralFloraTextureID d:type="cDeltaString">Kuju\RailSimulatorUS\Environment\Terrain\[00]grass</ProceduralFloraTextureID>
      </cTerrainTextureBluePrint>
   </Blueprint>
</cBlueprintLoader>


With that I've got this :
2020-06-27_15_11_11.jpg

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Re: 3 Track Cajon Project

Unread postby VITORMARQUES » Sun Jun 28, 2020 10:35 am

Where can I get this route?
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Re: 3 Track Cajon Project

Unread postby gtrtroger » Mon Jun 29, 2020 12:33 pm

VITORMARQUES wrote:Where can I get this route?



http://railworksamerica.com/forum/viewt ... on.+Mojave
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Re: 3 Track Cajon Project

Unread postby GandyDancer » Tue Jun 30, 2020 10:18 am

VITORMARQUES wrote:Where can I get this route?

http://railworksamerica.com/index.php/d ... collection
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Re: 3 Track Cajon Project

Unread postby MickyMike24 » Sat Apr 30, 2022 11:56 am

Hey, I heard this Project was to be left on the back burner as Tim was working on the PRB. I've went in and did some touchups along the massive map. Tomcat, if you manage to find yourself reading this, I want to send you a file of what changed since it was released.
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