[WIP] MARC MP36PH

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[WIP] MARC MP36PH

Unread postby SKRRF » Sat Jan 07, 2017 5:27 pm

Request - Status. Will be finished soon.
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Re: [WIP] MARC MP36PH

Unread postby SKRRF » Sat Jan 07, 2017 7:21 pm

Wahahaaa MARC got LED's yeah !*roll-laugh*! !*roll-laugh*! Future is coming xDD
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Re: [WIP] MARC MP36PH

Unread postby ZekTheKid » Sat Jan 07, 2017 7:25 pm

!*YAAA*! !*hp*!
Looking great! Thank you for taking on this reskin!
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Re: [WIP] MARC MP36PH

Unread postby SKRRF » Sat Jan 07, 2017 8:50 pm

Glad you like it *!greengrin!* This template is nice to work with
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Re: [WIP] MARC MP36PH

Unread postby ZekTheKid » Sat Jan 07, 2017 8:56 pm

We'll have to deal with the logo being displaced in the bottom picture.
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Anthony Nguyen
Youtube: https://www.youtube.com/fastfreightstudios
GeForce RTX 3050Ti Mobile, AMD Ryzen 7 5800H, 16GB RAM, 3TB Storage

It's January. So long...
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Re: [WIP] MARC MP36PH

Unread postby SKRRF » Sat Jan 07, 2017 9:50 pm

Yep you know, the mapping of the doors, but I don't think it isn't bad to deal with it.
Autonumbering will not work so I will make some more units with several numbers.
First one is finished now. I think I will paint the double stack NJT cars into MARC for this engines.
Hope you like Nr. 24 !*salute*! If you don't want LED's I can change them into the standard lights which comes with this engine.
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Re: [WIP] MARC MP36PH

Unread postby ZekTheKid » Sat Jan 07, 2017 10:06 pm

Do your own if you want, I encourage you to. However, there is already a set in the file library.
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It's January. So long...
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Re: [WIP] MARC MP36PH

Unread postby imnew » Sun Jan 08, 2017 8:11 am

!!*ok*!!
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Re: [WIP] MARC MP36PH

Unread postby wlenz781 » Sun Jan 08, 2017 9:27 am

SKRRF wrote:Glad you like it *!greengrin!* This template is nice to work with


Where do we find the template? I have been using the alpha channel, but that doesn't show me how the texture mapping is configured.

ZekTheKid wrote:We'll have to deal with the logo being displaced in the bottom picture.


DTG seems to have developed a bad habit of using texture mapping in such a way that it makes it nearly impossible to repaint their engines without creating a child object in order to properly position the logo for a different railway.
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Re: [WIP] MARC MP36PH

Unread postby SKRRF » Mon Jan 09, 2017 3:31 pm

wlenz781 wrote:
SKRRF wrote:Glad you like it *!greengrin!* This template is nice to work with


Where do we find the template? I have been using the alpha channel, but that doesn't show me how the texture mapping is configured.


I used the alpha channel too, no matter why it doesn't show you how the mapping is configured. !*don-know!*
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