The Next One: WVN

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The Next One: WVN

Unread postby GreatNortherner » Sun Nov 01, 2009 6:50 pm

Colleagues,

While waiting for the last few testing reports to roll in for the MC&SA so I can wrap it up, I thought I should announce my next project.

I found Railworks to be the perfect shortline simulator, so I decided to have a go at another route that I have been much interested in for a long, long time. It is also a route that was one of the earlier announced routes of MSTS that in the end never materialised, so I wanted to build one ever since.

So here it is, one of the most challenging railroads in the world, the West Virgina Northern!

Built solely for the purpose of hauling coal from the mines deep in the rugged terrain of northwestern Virgina to the B&O's West End, this shortline had to combine one of the heaviest loads on trains with some of the steepest grades in the US. The route's profile speaks for itself: Beginning at the interchange with the B&O at Tunnelton, WV, (so we're following an EMPTY train now): the route first drops about 80 feet in elevation... on a (maximum) 3.6% grade though. From the route's first passing (and sometimes also hopper storage) siding at Marion, the route then winds up around several hills for a few miles, gaining more than 500 feet in elevation, with a short maximum grade of 4.7% (yes, that's four point seven per cent, which the loaded trains have to go down). Follwing the summit close to the village of Borgman is a 600 feet descent - again with maximum grades exceeding 4.5% (which the loaded trains then have to go up...). As if that weren't enough, there's also a double switchback on this part of the line. The last part of the line then is again uphill for the empties to the route's northern terminus at Kingwood, WV, where the WVN entertained a small yard, depot and maintenance facilities. There are numerous mine loadouts on the line and four branches of various lengths, so this route should keep you busy for quite some time. The operations were also very varied over the time, and as a bonus there were passenger excursions until only a few years ago.

OK, enough said. Well, almost. One more thing: my main reason to announce this route here was so other route builders know what's going on. The 7-mile MC&SA took me about a year to complete, so I think (given a much better understanding of the game now) the much longer WVN will also take me quite a while, several months at least.

My original plan was to build the WM's Elkins branches, but I had to put this project on hold as it'd be just too much for my very limited time budget right now. So if anybody is interested in a completely Demed WM Elkins branch (Elkins to Belington), with series markers for roads and all WM and B&O tracks (but nothing else), let me know, I can send them to you.

Finally, some pictures of the initial route work. Terrain (ReDem, 1/3 arc sec) and tracks are all finished, took me only 9 hours to get them all down. Fine tuning (mostly smoothing grades) now as I go along with the scenery. Scenery work is still very basic and covers only maybe 2% of the total route yet.

Thanks!
Michael

Image
Tunnelton, WV, seen from close to the tunnel exit

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Tunnelton seen from eastern direction

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Looking north from the mountain just north of Tunnelton

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That's what the route is all about: coal

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The switchback. Dramatic grades changes, but doable if you apply the brakes, then use the throttle to push your train over the hump, and let it glide down the grade. Thankfully, the loaded trains can climb through here, the empties have to go downhill.

Image
The switchback again. It'll be completely surrounded by a dense forest in the end.

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And finally, the route map.
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Re: The Next One: WVN

Unread postby echoes » Mon Nov 02, 2009 12:15 pm

Looks immensely promising. It should provide for quite challenging train-handling operation, which is exactly my cup of tea. A dose of eastern coal-hauling is sorely needed in the sim in my opinion, and I look forward to your continued efforts. !!*ok*!!
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Re: The Next One: WVN

Unread postby thecanadianrail » Wed Jan 26, 2011 4:06 pm

is the route still a WIP or have you given up on it? i hope not because that looks like a great route.
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Re: The Next One: WVN

Unread postby glenn68 » Thu Mar 03, 2011 9:42 pm

GN,
How is this route comming along? Looks very good and intersting.
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Re: The Next One: WVN

Unread postby Toripony » Fri Mar 04, 2011 1:46 am

This looks fun and challenging! My kind of route, lol. Your scenery looks good except for that pedestrian bridge, lol. That's a rare item in WV; maybe in Charleston or Huntington, but never out on some backwoods coal mine run, lol. I'm curious as to why you chose 1/3 dem data over 1/9, but to each his own. The 1/3 levels the slopes and valleys a bit.

Looks like you have a good start; keep us posted.

Tori
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Re: The Next One: WVN

Unread postby Trainguy76 » Fri Mar 04, 2011 1:54 am

Psst, Tori, look at the post date. *!!wink!!*
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Re: The Next One: WVN

Unread postby GreatNortherner » Tue Mar 08, 2011 1:56 pm

Hi,

*!embar*! *!embar*! *!embar*!

Oh dear... zombie alert!!!

The good news: I haven't given up on this route yet. The bad news: it has a few issues. One of which are the insane grades on that route, which really made RW's less-than-optimal physics obvious. Wasn't much fun. This is aroute where you just need perfectly working dynamics, coming down a 4% grade with three NW2s and a long string of loaded 100t hoppers. However, it's been a long while since I actually ran the route, and to my knowledge physics have improved since then.

The route itself has progressed a bit further. Most interactives are there, and the whole area is covered by trees (tree groups) from horizon to horizon. Small detail and clutter is missing in most places.

Cheers,
Michael
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Re: The Next One: WVN

Unread postby thecanadianrail » Tue Mar 08, 2011 3:37 pm

well it is great to hear that this rout lives on! the physics have improved darastically since you started this route, i have done many 100 car coal trains and the dynamics seem to be getting alot closer to realistic. although i have found 1 major problem, if you put a dead loco in a consist the dynamics are "fried". i was on the cajon pass and pulling a 70 car train with 8 GP30's with 2 of them dead (just trying to see if i could simulate the disaster that happened just before sp went bankrupt) anywayse..... the dead loco takes power away from the other locos and the dynamic braking starts working properly for the first 5 seconds then it drops, and FAST untill it hits about .06amps! lol, i did almost loose it down the grade but since brakepads don't ware away in the game i was ok. but i think your route is definatly ready for the sim now! great job so far! !!*ok*!!
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Re: The Next One: WVN

Unread postby glenn68 » Thu Mar 10, 2011 3:11 pm

Hope to see this route in the near future. Looks very interesting and I love short lines.
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