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New NEC Scenario

Unread postPosted: Sat Oct 13, 2012 9:14 pm
by RonKStevens
Hi everyone!
I just published my very first scenario. It's called "Morning Local Run" and it replicates a SEPTA stopping service from Trenton to 30th Street Station in Philadelphia.

Driver train and AI trains are set to replicate SEPTA and Amtrak timetables, and are either exact or within a few minutes

I welcome your comments and suggestions/criticism for improvements or possible new scenario design.

Enjoy!

Re: New NEC Scenario

Unread postPosted: Sat Oct 13, 2012 9:45 pm
by Hawk
The scenario can be found at this link:

http://railworksamerica.com/FileLibrary ... ngLocalRun

Re: New NEC Scenario

Unread postPosted: Thu Oct 18, 2012 12:59 pm
by jwtheiv
Not a bad run. Only bizarre bit I had was that all the highway traffic decided to either fly or drive on the shoulder instead of the roadway. Only thing I'll note is that I'd probably knock the difficulty down a notch - there's a few tight platforms and a small grade at the end, but I don't think it warrants a 4 difficulty.

Re: New NEC Scenario

Unread postPosted: Tue Oct 23, 2012 8:45 am
by RonKStevens
Thanks for the input. I'm not sure why the people are driving everywhere but the roads. I'll have to check a few things.

I honestly wasn't sure what to make the difficulty, as I feel some of the "hard" scenarios aren't really that bad. The timetable isn't that bad, but I knew the short platforms could be a problem. (Just a note: I can't even replicate the same run in the northbound direction because of the way two of the platforms are designed in-game--the platforms are big enough for only one end of a car to open its doors, PLUS you have to walk across the freight siding tracks to get to the train from the platform!)

Re: New NEC Scenario

Unread postPosted: Tue Jan 22, 2013 6:42 pm
by 9of13
RonKStevens wrote:Thanks for the input. I'm not sure why the people are driving everywhere but the roads. I'll have to check a few things.

I honestly wasn't sure what to make the difficulty, as I feel some of the "hard" scenarios aren't really that bad. The timetable isn't that bad, but I knew the short platforms could be a problem. (Just a note: I can't even replicate the same run in the northbound direction because of the way two of the platforms are designed in-game--the platforms are big enough for only one end of a car to open its doors, PLUS you have to walk across the freight siding tracks to get to the train from the platform!)



on the NEC (which ive frequented very often), its common practice for passenger trains to "platform" a track over. Some stops its unavoidable(some SEPTA stops) Other times in real life its usually due to track work. All the commuter train (SEPTA and NJT) stations allow for this "low level-middle track' platforming. Take note that RW left out a good number of switches.

For the cars, its how they programmed the game. It happens with me too. Its not anything we did, its just how it is sadly.