NERW PA Division version 2
I have finished revamping the NERW route. Mostly cosmetic fixes and making interactives work correctly. I am not going to upload here until the sites havebeen transferred over. No sense giving Hawk any more work than necessary. It is on my site however and you can find it at:
http://vnerrforums.com/nerw/index.php/r ... sion-route
Here is what I did to it since version 1.1a:
Add a siding marker and a small shed to the East End EOL to symbolize a crew change area.
Made the engine shed at East End Transfer Yard higher to drive in. Fixed assorted floating things.
At Wade I raised or replaced the drive in buildings back by the UPS. Fixed assorted floating things.
At New Wadsworth I fixed the cliff going down from the Match so it isnt so abrupt anymore. I saw wheels leaving the tracks before. I fixed the road crossing gates at both ends of town. I raised the Chemical Factory so you can drive in it.
At Element I raised the engine shed to drive in it. Fixed the 55 mph speed limits on the switches. I replaced the DSD building behind the silos so you can drive in it. Fixed floating things.
At Foss I fixed the road that was a jutting angle just leaving town. Further down I added a bunch of trees to block the view of the road that takes forever to render.
At Levishton I fixed the speed limits in the yard switches. I planted some more trees on the barren hillside coming in to Levishton. I fixed the hole in the road abuttment when leaving the yard going east.
In front of John H. Coal Mine, I planted shrubs in the large gravel/roadbed area next to the main line to break it up.
In Chandler I moved the signal by the Beaver Bridge closer to the tracks and adjusted the bridge so you can see the signal there sooner. Fixed some scenery in the area.
At the end of the route on the west end I change the connection from the Soo Line to the 3 Rivers route.
I added speed limit signs to all sidings coming from the main so they show up on the F4 hud, so you can tell a speed change is coming if your going there.
I added more weed lines in some places to break up the same weeds going by mile after mile.
I added new RW3 lights to the entire route. All loading/unloading interactives can now be operated at night and you can see!
http://vnerrforums.com/nerw/index.php/r ... sion-route
Here is what I did to it since version 1.1a:
Add a siding marker and a small shed to the East End EOL to symbolize a crew change area.
Made the engine shed at East End Transfer Yard higher to drive in. Fixed assorted floating things.
At Wade I raised or replaced the drive in buildings back by the UPS. Fixed assorted floating things.
At New Wadsworth I fixed the cliff going down from the Match so it isnt so abrupt anymore. I saw wheels leaving the tracks before. I fixed the road crossing gates at both ends of town. I raised the Chemical Factory so you can drive in it.
At Element I raised the engine shed to drive in it. Fixed the 55 mph speed limits on the switches. I replaced the DSD building behind the silos so you can drive in it. Fixed floating things.
At Foss I fixed the road that was a jutting angle just leaving town. Further down I added a bunch of trees to block the view of the road that takes forever to render.
At Levishton I fixed the speed limits in the yard switches. I planted some more trees on the barren hillside coming in to Levishton. I fixed the hole in the road abuttment when leaving the yard going east.
In front of John H. Coal Mine, I planted shrubs in the large gravel/roadbed area next to the main line to break it up.
In Chandler I moved the signal by the Beaver Bridge closer to the tracks and adjusted the bridge so you can see the signal there sooner. Fixed some scenery in the area.
At the end of the route on the west end I change the connection from the Soo Line to the 3 Rivers route.
I added speed limit signs to all sidings coming from the main so they show up on the F4 hud, so you can tell a speed change is coming if your going there.
I added more weed lines in some places to break up the same weeds going by mile after mile.
I added new RW3 lights to the entire route. All loading/unloading interactives can now be operated at night and you can see!

