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NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 11:12 am
by artimrj
I have uploaded my route here today. Hawk will have it in the library when he is able. It is not completely finished, but the track work and track infrastructure are done. The scenery is about 80% complete. I started in the east and worked my way west, so the west end is barren for about 9 miles. Several of the major areas still need some work. I hope to have all the scenery with in the next two months. I lost a month and a half waiting for the new block assets tool to help me plant trees, then found out I dont like it.

The route is 50 miles long and it is totally fictional except I used SRTM data from about 20 miles below Pittsburgh PA. The route is not really prototypical either. The first thing you will notice is an abundance of signals. I did this to help AI negotiate the route better. It is also nice to see how the switch is set in yards. I made this route to be fun and to be used for my virtual railroad club. There is plenty to do, freight and PAX and it is not too hard on the FPS rate.

There are 2 files, one is assets and one is the route. The asset package is final and will not be changed. If by chance I find a new scenery object that I must have in the route, it will be bundled with the final route package. For this reason, the asset package should be installed first. Also in RW3 some of the assets act funny (they glow) and they will most likely be updated by their authors in the coming weeks. I may be able to fix some of this myself with the new option in RW_Tools. One of the major glowing objects are the loading dock objects, the concrete pads have a glowing haze around them.

I have been working on this route since June 2010 and between me and my helpers we have over 2,000 man hours on the route. This route is a joint effort, with out my friends the route would only be half done.

I hope you enjoy our work.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 11:32 am
by SMMDigital
I have seen it and ran a bit on it, and it is excellent! Very detailed, lots of switching opportunities, and although fictional, feels quite prototypical.

!!*ok*!!

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 11:37 am
by Toripony
Congratulations, Bob! !*brav*! I'm happy to see you reached another major milestone.

This is a cool route, folks; not too proto, not too fictional (and not overdone w/scenery), with lots of things to do and places to play.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 1:39 pm
by buzz456
Standing by....pant, pant drool...... !*brav*!
!*cheers*!
Buzz

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 1:59 pm
by glenn68
Looking forward to it.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 9:25 pm
by micaelcorleone
Congraz to this milestone! !*salute*!

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 09, 2011 10:57 pm
by jpetersjr
Where can we download this beta from, or when will it be available. Interested in giving it a try.

Sincerely jpetersjr

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Mon Oct 10, 2011 8:58 am
by Hawk
This route is now available in the RWA File Library. !*salute*!

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Mon Oct 10, 2011 12:11 pm
by imnew
Thank you for your hard work on this . Runs great and looks great !

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Wed Oct 12, 2011 6:14 am
by jpetersjr
Really good route, tried it out and like it, seems about as good as the C&O.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sat Oct 15, 2011 7:45 pm
by buzz456
I just ran the route end to end for the first time! Wow! I can't even get my head around the whole thing. Hats off to you and your team. !!*ok*!!

This is going to take some time just to get going. !*salute*!

Just marvelous.
Buzz
*!!thnx!!*

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sat Oct 15, 2011 8:23 pm
by dick8299
artimrj wrote: Also in RW3 some of the assets act funny (they glow) and they will most likely be updated by their authors in the coming weeks. I may be able to fix some of this myself with the new option in RW_Tools. One of the major glowing objects are the loading dock objects, the concrete pads have a glowing haze around them.


Note that I will not be uploading revised versions of the freight dock models. There are too many variations out there. Each user of the model will have to update their copies using the new zero emissive as vector feature in the RW_Tools Edit Assets tab.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 16, 2011 7:51 am
by artimrj
Thanks Buzz, glad you like it. I started back in on it, hope to be complete before Christmas.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 16, 2011 11:26 am
by JackD
Many thanks for the great addition to RW3 and congratulations to you and your team **!!bow!!**

The route works & looks terrific in RW3! This should keep my wee brain occupied for quite a while.

Re: NERW PA Divions Route - Public Beta Release 01

Unread postPosted: Sun Oct 16, 2011 11:36 am
by artimrj
Thanks Jack, we are working on some scenarios for it also. Not sure when they will be released but they are coming.