Christmas Present from Desert Pacific Re-Paintz

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Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Fri Dec 25, 2015 7:40 am

Merry Christmas everyone! :D I'm happy to say that the Christmas present I've been working on is complete! Included is Norfolk Southern's DC to AC conversion demo #4000...well sort of. The real 4000 is an AC44C6M rebuilt from a C40-9W and held a short lived demonstrator livery which I believe NS is tweaking as we speak... The NS 4000 in the present is a fictional 36-7B4M, a converted B36-7.

2015-12-25_00003.jpg

Here's the real 4000 for a little comparison...
Image

In addition to that, I've included a little bonus: the only publicly released piece of Desert Pacific stock, a repaint of Dogmouse's excellent ALCo S2 (for you fictional railroad fans *!!wink!!* )
2015-11-22_00006.jpg

2015-12-25_00005.jpg

I pulled an all nighter doing 4000 just to finish it by today, so I hope you like it! *!greengrin!* The present is available on the Desert Pacific website already (link in my signature), and should be up here on RWA whenever Bob can get around to it.
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby fraserm » Fri Dec 25, 2015 10:00 am

@TheRailFan98 - Thanks for your efforts! I downloaded from your website and following the readme.txt file, I copied the Assets folder and the GeoPcDx file to the correct locations. When I select the loco in the scenario builder this is what I get:

2015-12-25_00001.jpg

You can see in the left flyout that I'm selecting the correct asset, but it only shows up in black, with blue handrails on the nose. Am I doing something wrong?
Any suggestions are welcome!
Thanks,
Marc
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Fri Dec 25, 2015 10:24 am

That's odd as it appears every texture except for the main one is working based on your screenshot...I'm going to do a little investigation and I'll see if I can find the problem, thanks for pointing it out :D
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby ZekTheKid » Fri Dec 25, 2015 10:30 am

TheRailfan98 wrote:Merry Christmas everyone! :D I'm happy to say that the Christmas present I've been working on is complete! Included is Norfolk Southern's DC to AC conversion demo #4000...well sort of. The real 4000 is an AC44C6M rebuilt from a C40-9W and held a short lived demonstrator livery which I believe NS is tweaking as we speak... The NS 4000 in the present is a fictional 36-7B4M, a converted B36-7.

2015-12-25_00003.jpg

Here's the real 4000 for a little comparison...
Image

In addition to that, I've included a little bonus: the only publicly released piece of Desert Pacific stock, a repaint of Dogmouse's excellent ALCo S2 (for you fictional railroad fans *!!wink!!* )
2015-11-22_00006.jpg

2015-12-25_00005.jpg

I pulled an all nighter doing 4000 just to finish it by today, so I hope you like it! *!greengrin!* The present is available on the Desert Pacific website already (link in my signature), and should be up here on RWA whenever Bob can get around to it.

AC/DC XD
Also NS is back in black XD. I should stop....
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Fri Dec 25, 2015 10:39 am

Okay my friend just installed it and it's working fine for him. Is anyone else downloading this having this issue? In the meantime Marc, go into the locomotive's texture folder, copy "Hood_LN_nm.TgPcDx" and rename it "Hood_LN_nmc.TgPcDx", replacing the old nmc texture. I'm curious if it's the game derping at the texture files. Let me know if it helps anything. And just to double check, the new files are in the "RailVehiclesRebuild" folder and not the "RailVehicles" folder correct? This is how the directory for the engine should look (or similar)
Untitled.jpg
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby buzz456 » Fri Dec 25, 2015 6:57 pm

They are not 'derping' with the files. The higher resolutions are for computers running at higher settings, the others are for people with challenged computers. If you merely rename the files the higher resolution will be lost.
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby fraserm » Fri Dec 25, 2015 7:54 pm

@TheRailfan98 - That works!. I compared your folder contents with mine and they're identical:

My File Contents AFTER renaming File.jpg

Then I go into TS2016 to look at the model on the Test Trak scenario I made:

2015-12-25_00002.jpg

Does this look correct to you? It appears weathered somewhat more than in your post of this morning at 8:40AM. Please let me know if this looks OK to you. Looks pretty good to me.
Anyway, thanks for the help, and I'll be using this in the near future.
Best, !*cheers*!
Marc
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Fri Dec 25, 2015 8:32 pm

That is just right, glad it works for you now :D I believe the "more weathered" effect is just due to TestTraK's lighting, I've noticed the overall look differs a bit on and off of TestTraK.
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby fsafranek » Sat Dec 26, 2015 12:01 am

Thank you very much.

Will check this out when I get back home from visiting relatives on Sunday.

Merry Christmas!
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Sat Dec 26, 2015 5:16 pm

Looks like it's up in the file library now, I'll upload a tiny patch to fix that texture file ASAP and update the zip on the Desert Pacific site.

EDIT: The zip is updated on the Desert Pacific site now, If you don't wish to redownload the whole thing a patch for the nmc texture file will be up here soon (Hopefully grouped with the present when Bob has time to add it). The patch is only needed if you use lower texture settings due to what Buzz has mentioned a few posts above. Stupid me didn't know that but now I do, thanks Buzz. Again I apologize to anyone having these issues *!embar*!
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby RailfanNSDE » Thu Jan 21, 2016 11:26 am

Just to be curious...
Could you repaint that from a ES444AC from Sherman Hill? I mean they look similar form the real model and a ES44AC.
For the 4000 AC to DC
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheTeenageFoamer » Thu Jan 21, 2016 11:53 am

RailfanNSDE wrote:Just to be curious...
Could you repaint that from a ES444AC from Sherman Hill? I mean they look similar form the real model and a ES44AC.
For the 4000 AC to DC

I'm going to do a repaint of the PC dash-9. Since the real 4000 and 4001 are AC44C6Ms, and if you don't have the PC route I can make a Dash9 pack paint too.
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheRailfan98 » Thu Jan 21, 2016 10:53 pm

I originally tried doing NS 4000 on the PC ES44 and gave up because I got fed up with the god awful texture mapping, which is why I did it on the B36-7 instead. And yes, Berkshirefan is doing a proper repaint on the Dash 9. I'm looking forward to how it turns out :D
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby TheTeenageFoamer » Thu Jan 21, 2016 11:32 pm

TheRailfan98 wrote:I originally tried doing NS 4000 on the PC ES44 and gave up because I got fed up with the god awful texture mapping, which is why I did it on the B36-7 instead. And yes, Berkshirefan is doing a proper repaint on the Dash 9. I'm looking forward to how it turns out :D

As soon as I can I will work on this, but lately I've been too busy. This will become a reality though. *!greengrin!*
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Re: Christmas Present from Desert Pacific Re-Paintz

Unread postby RailfanNSDE » Fri Jan 22, 2016 11:19 am

TheRailfan98 wrote:I originally tried doing NS 4000 on the PC ES44 and gave up because I got fed up with the god awful texture mapping, which is why I did it on the B36-7 instead. And yes, Berkshirefan is doing a proper repaint on the Dash 9. I'm looking forward to how it turns out :D


Well I understand how textures are separated in the SH ES44AC. I tried repainting it, i started and when i looked at the textures, they all are separated. How in the world will i repaint it? **!!bang!!**
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