New Re-painters

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New Re-painters

Unread postby buzz456 » Sat May 31, 2014 6:36 pm

I am excited to see some new re-painters coming in here. This is just great. !!*ok*!!
!*YAAA*!
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Re: New Re-painters

Unread postby ErikGorbiHamilton » Sat May 31, 2014 7:29 pm

buzz456 wrote:I am excited to see some new re-painters coming in here. This is just great. !!*ok*!!
!*YAAA*!

Im right with ya !!*ok*!!
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Re: New Re-painters

Unread postby slick204 » Sun Jun 01, 2014 12:48 pm

I've been looking into repainting lately and while there's a lot of information out there, much of it is old. I started out reading Mike Simpson's guide then read Marleyman's guide. Marleyman's has an update for use with TS2013 that has extra steps for a new texture file type.

So, is Marleyman's tutorial good for TS2014? Are there other guides the experts recommend?

*!!thnx!!*
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Re: New Re-painters

Unread postby imnew » Sun Jun 01, 2014 12:52 pm

buzz456 wrote:I am excited to see some new re-painters coming in here. This is just great. !!*ok*!!
!*YAAA*!


You said it Buzz. New talent and new possibilities !!*ok*!!
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Re: New Re-painters

Unread postby artimrj » Sun Jun 01, 2014 12:52 pm

Dig in and do it. When you run into trouble come back here and ask about it. Once you start you will make progress with help if you need it. Get all your tools in order and start one up. It is fun.
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Re: New Re-painters

Unread postby slick204 » Sun Jun 01, 2014 1:09 pm

I did try messing with the road name on Mike's Connie and ran into an issue right away but I'll start a new post in the appropriate place for that.

Thanks!
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Re: New Re-painters

Unread postby artimrj » Sun Jun 01, 2014 1:14 pm

Messing with Mike's roadnames is a whole other ballgame. And a whole other skill set. You can't do it all at once.
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Re: New Re-painters

Unread postby harryadkins » Sun Jun 01, 2014 9:21 pm

As a somewhat "seasoned" reskinner, I want to thank the members of this forum for their patience and help. Even though I have asked some dumb questions, I've always been treated with respect and courtesy. Railworks America is a great place for artists to develop their skills and get good feedback.

Thank you all,
Harry
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Re: New Re-painters

Unread postby mysterytrain » Mon Jun 02, 2014 6:55 pm

THANK YOU to all of the new painters (and old ones) for all of your time and efforts in bringing us so many great repainted items to our simulators *!!thnx!!*

!*cheers*!
Keep on chugging,
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Re: New Re-painters

Unread postby mrennie » Thu Jun 05, 2014 5:33 pm

slick204 wrote:I did try messing with the road name on Mike's Connie and ran into an issue right away but I'll start a new post in the appropriate place for that.

Thanks!


Let me know what you're trying to do and I'll explain how to go about it. It's actually quite easy once you understand about the alpha channel in the textures.
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Re: New Re-painters

Unread postby MadMike1024 » Thu Jun 05, 2014 7:46 pm

harryadkins wrote:As a somewhat "seasoned" reskinner, I want to thank the members of this forum for their patience and help. Even though I have asked some dumb questions, I've always been treated with respect and courtesy. Railworks America is a great place for artists to develop their skills and get good feedback.

Thank you all,
Harry


What's a dumb question? Never heard one in my life, people ask questions because they don't know.
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Re: New Re-painters

Unread postby spartantrain32 » Fri Jun 06, 2014 4:22 pm

MadMike1024 wrote:
harryadkins wrote:As a somewhat "seasoned" reskinner, I want to thank the members of this forum for their patience and help. Even though I have asked some dumb questions, I've always been treated with respect and courtesy. Railworks America is a great place for artists to develop their skills and get good feedback.

Thank you all,
Harry


What's a dumb question? Never heard one in my life, people ask questions because they don't know.

I was taught a similar one, no thing as a dumb question exists if you don't know the answer.
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