Maine Maritime

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Re: Maine Maritime

Unread postby ChrisOnline » Wed Feb 13, 2019 1:24 pm

jalsina wrote:
ChrisOnline wrote:Rick, thanks for all your hard work and great contribution.

I wanted to mention, there are 7 or 8 locations across the route where a siding is obstructed by a rogue stopblock (buffers). I have used the conventional way of fixing this (highlight track section, slide sideways, click "undo"), accepting that future updates will undo my work, but the ends of the sidings now have double stopblocks. Double stopblocks also seem to appear at the ends of most sidings in addtiion to those that needed fixing as escribed.

Checking these, I see there is some form of manaul stopblock at the end of the track (not the one that automatically installs with the track), distinguished by a rail that is quite black and different to the main track. So my first thought was to delete those extra "manual" stopblocks. But they are not selectable (therefore cannot be deleted), and I see no asset in the G-TraX/MaineMaritime assets folder that could relate to this asset.

Any thoughts?

Example picture below, but this occurs across multiple locations in the route

MaineMaritime Double Stopblocks.JPG


The fix is in this message: http://railworksamerica.com/forum/viewtopic.php?f=7&t=14768

No, that is how to remove a random buffer blocking the track. As I already said, I am familair with that, and have already done it successfully here (in several places in the route). What it does is move the buffer to the end of the siding where it should be. The problem here is that there is already this "fixed" buffer at the end, resulting in double buffers. Removing the fixed buffer would resolve it, but it isn't selectable in the editor, and I can't find it in the assets (nor in the editor picklist)

buzz456 wrote:Since it's at the end of the track who cares?

Buzz, I would agree if it was an odd one or two. But it actually occurs at the end of many sidings across the route. Nothing wrong with wanting to clean up something that looks wrong!
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Re: Maine Maritime

Unread postby Chacal » Wed Feb 13, 2019 2:04 pm

Patch v0.2.1 is now available from the file library.
First go to the route's page, then download the patch.
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Re: Maine Maritime

Unread postby gerardF » Wed Feb 13, 2019 3:59 pm

THANK YOU *!!thnx!!* !!howdy!!
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Re: Maine Maritime

Unread postby buzz456 » Thu Feb 14, 2019 9:09 am

As far as these double bumpers on the ends of tracks I spent a our just wandering about the route and I never saw one so they are not everywhere.
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Re: Maine Maritime

Unread postby ChrisOnline » Fri Feb 15, 2019 12:28 am

buzz456 wrote:As far as these double bumpers on the ends of tracks I spent a our just wandering about the route and I never saw one so they are not everywhere.

I agree! There were several around, but that increased by another 7 or 8 when I fixed the various bumpers that were sitting in the track at the beginning or middle of sidings.

However it looks as if the v0.2.1 update yesterday has removed all those bumpers in the middle of the track, and other double bumpers. In fact I see no sign of any bumper that I described as unselectable and distinguishable by blacker rails - not part of the track system itself. So there must have been some weird configuration that Rick removed - kknowingly or unknowingly! - in the last update.
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Re: Maine Maritime

Unread postby dphorton » Fri Feb 15, 2019 4:37 pm

Problem with Track Improvements Scenario. When entering the Turntable the Loco drops on to the Turntable and eventually derails.
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Re: Maine Maritime

Unread postby ricksan » Sat Feb 16, 2019 9:23 am

I didn't have that problem when I tested the scenario, but turntables in TS have always been a "known issue."
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Re: Maine Maritime

Unread postby mindenjohn » Sat Feb 16, 2019 10:23 am

The turntable worked for me in this scenario.
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Re: Maine Maritime

Unread postby AmericanSteam » Sat Feb 16, 2019 11:00 am

I have the same issue. I edited a QD scenario by making some of the static locos driveable. I will try a complete reinstall and test.
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Re: Maine Maritime

Unread postby buzz456 » Sat Feb 16, 2019 11:35 am

Screenshot_Maine Maritime_43.62538--70.29548_11-02-17.jpg
Screenshot_Maine Maritime_43.62538--70.29548_11-02-48.jpg
Screenshot_Maine Maritime_43.62538--70.29548_11-02-49.jpg
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Re: Maine Maritime

Unread postby dphorton » Sat Feb 16, 2019 1:38 pm

Night Moves Scenario. Missing Pick up in the Task List. Pick up 794084 from Union Warf, Couple to Rear of Locomotive. Pick up 5637 and 5482 from Intl Container Terminal, couple to the Front of Locomotive. Then when you get to Yard 8 don't use the Yard Track to the Left of the Yard 9 Holding. There is a Buffer about half way down. You will see that if you select that Yard Track. It doesn't show in the Route or in the Scenario using the Edit Mode. So I don't know.
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Re: Maine Maritime

Unread postby Alpenfreight » Sat Feb 16, 2019 9:04 pm

Is anyone else receiving an access violation crash when using the dynamic brake on the E7?

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Maybe it's just me.. I really appreciate the route revamp regardless!
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Re: Maine Maritime

Unread postby ChrisOnline » Sat Feb 16, 2019 11:44 pm

dphorton wrote:Night Moves Scenario. Missing Pick up in the Task List. Pick up 794084 from Union Warf, Couple to Rear of Locomotive. Pick up 5637 and 5482 from Intl Container Terminal, couple to the Front of Locomotive. Then when you get to Yard 8 don't use the Yard Track to the Left of the Yard 9 Holding. There is a Buffer about half way down. You will see that if you select that Yard Track. It doesn't show in the Route or in the Scenario using the Edit Mode. So I don't know.


That buffer is one of several that I was talking about earlier in the thread, but the v0.2.1 update got rid of all of them and I now have no rogue buffers or double buffers. If you missed it, the patch is in the dropdown list to the left of the Download button in the library

I suspect the update wasn't specifically addressing the buffers, but that saving the tracks.bin file caused one of those random wondrous Train Simulator moments that we can never explain :)
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Re: Maine Maritime

Unread postby dphorton » Sun Feb 17, 2019 10:45 am

The Buffer is sill there in the new version. I will try downloading the patch again.
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Re: Maine Maritime

Unread postby buzz456 » Sun Feb 17, 2019 11:26 am

Where is this again? You don't need the patch with the new edition. Or maybe you do. I'm confused.
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