Krellnut's Wagon Sounds for All US DLC Wagons - Beta

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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby Bananimal » Wed Oct 23, 2013 12:51 am

Well, that didn't work. Even when taking all of the sounds that were normally nested in the Kuju folders and moving them to WJ Sounds, the TrackBedRumble sounds are not playing in Quick Drive. The flat wheels sounds and everything else are there though. And in that, there is an exploit I can leverage to get what we're looking for.

So, I was messing around in my sound editing software and am going to merge the perfect wheel sounds with the rumble (flat wheel) sounds. I can change the pitch as speed increases to give more of a sense of speed as opposed to the constant speed we have now.

This I think, may give a better effect overall and solve the problem at the same time. Right now, the perfect wheel sounds have zero doppler effect. As the train goes by, they sound as if they are not really connected to a bogie. The rumble sounds do have doppler though. So, by merging the two files together, we will get that. Each car will have it's own unique perfectwheel and flat spot sound. I will then have to rewrite the frequency xmls to only have x amount of flat wheels named in the proxyxml files with the remainder being just perfect wheel sounds.

While not really changing the sounds that Walter created other than merging them, this is going to pretty much be a rewrite of the package. It shouldn't take me that long. It is worth at least testing. If it works, the we can use the trackbedrumble sounds for something else, but they will not work in Quick Drive.

Thoughts? Pointers? Screams of horror?
Last edited by Bananimal on Wed Oct 23, 2013 7:30 am, edited 1 time in total.
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby imnew » Wed Oct 23, 2013 1:57 am

Thoughts ? Well, if you can make an already awesome sound package sound even better, then **!!bow!!**
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby Bananimal » Thu Oct 24, 2013 2:06 am

It's done. We'll be testing it for the next day or so before uploading it. Came out great so far. I will create another thread when I get a link setup.

Thanks for the help Wally!
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby Bananimal » Thu Oct 24, 2013 10:23 pm

Ok fellas, it is on its way to the File Library. It will be listed as "Krellnut's Wagon Freight Sound Pack v.3.0."

Edit: Upload completed successfully. !!*ok*!!
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby dejoh » Fri Oct 25, 2013 7:47 am

Does this overwrite your other "attempt"? Or do we remove all traces of the Wagon Sounds for All DLC Wagons? It did not work for me. (90% my fault)
If I can mess up an installation, I'm very adept. !*hp*!
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby Bananimal » Fri Oct 25, 2013 7:59 am

Every time I installed this pack during testing, it was over a clean install to remove any variables if something wasn't working. Technically, leaving the old pack installed shouldn't matter. The new pack will overwrite any critical files.
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby AndreasMueller » Sat Oct 26, 2013 1:36 pm

Awesome! Thanks alot for v3 Ken...;)
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby RvA944 » Sat Oct 26, 2013 3:07 pm

I just installed these sounds for the first time, and I gotta tell ya these are really fantastic, it really changed the game, it sounds like I'm standing next to the tracks watching a train go by. Great work!

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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby Bananimal » Sat Oct 26, 2013 8:32 pm

AndreasMueller wrote:Awesome! Thanks alot for v3 Ken...;)


While I'd like to take credit for this, it was Walter's work that made it possible. Without his sounds, well, things would be mighty quiet around these parts! :D Plus, he helped with this pack a lot too. *!!wink!!* The objective was to get all of his sounds working with all N. American content in TS2013/TS2014 while preserving the sounds of the original package, as they were perfect. Although there were some compromises due to changes in TS2014 and how it handles (or doesn't for that matter) sounds in Quick Drive, I think we have succeeded to that end within the limitations of the game.
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby dejoh » Sat Oct 26, 2013 9:27 pm

A large THANKS from me. Installation went without a hitch. I've used Krellnuts sounds since the day they were available, what going on three years now?
I appreciate your efforts making this package for all to use. Its amazing that people are just finding these sounds. But glad they did !!*ok*!! !!*ok*!!
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Re: Krellnut's Wagon Sounds for All US DLC Wagons - Beta

Unread postby imnew » Sun Oct 27, 2013 2:48 am

Sounds are fantastic guys ! **!!bow!!** !*brav*! *!!thnx!!*
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