Ann Arbor Route

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Re: Ann Arbor Route

Unread postby fraserm » Tue Jun 04, 2013 11:48 am

<EDIT>

artimrj wrote:He didn't. Only MP stuff he used was rolling stock for his scenarios. All the missing assets are freeware. Some people should take the log out of their eye before they try to take the splinter out of someone else's.


I apologize that my comments came across as over-critical. I just ran the entire length of the route in a free-roam scenario of my own creation and it's a beautiful environment, much more than anything I could possibly do. I will hold my tongue in the forums and comment to the route creator via PM.
Last edited by fraserm on Wed Jun 05, 2013 8:49 am, edited 1 time in total.
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Re: Ann Arbor Route

Unread postby charliechan » Tue Jun 04, 2013 12:32 pm

Good Morning:

My list of missing items, these are not in the asset files.

C:\myfolder\Steam\steamapps\common\railworks\Assets\3DTrains\ScaleRail\railnetwork\trackrules\sr_default_nsand.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\90000ft\NewEngland\scenery\buildings\greenborough_maint_fac_01.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\90000ft\NewEngland\scenery\equipment\semitrailer53tip.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Chrischan\scenery\procedural\gen_wall_stone011.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_b1_leg_20m.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_bridge01_20m.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_bridgeend_01.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_bridgeleg02_piles.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_t1_lattice20m_1trk.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_t2_walkway20m.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_t2_walkway30m.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\John Lippai\NS NewRiver Districts\scenery\structures\nrd_t3_30m_2.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\scenery\clutter\tie_stack_wood.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h1 t0.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h1 t1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h2 t0.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h2 t1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h2 t2.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_csx_h3 t1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\post\smm_uss_norac_h2 t1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\track\smm_uss_csx dwarf 1 head 0t.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\signals\us modern\track\smm_uss_csx dwarf 2 head 1t.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\cars_parked_00_6.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\scenery\vehicles\cars_parked_50_6.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\NZTSWS\BigPeter\scenery\clutter\nz_loads\drumsload.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Paint Shed\Asphalt\asphalt02\asphalt.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\pawerybs\PR_commercial_buildings\pr_burogeb03.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\pawerybs\PR_commercial_buildings\pr_ford_autohaus1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\Foliage_Pack1\flowers_purple_loft.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\GermanLocal\scenery\clutter\werbung1.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\GermanLocal\scenery\farming\flowers_purple_loft.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\GermanLocal\scenery\lamps\light_burst.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\GermanLocal\scenery\roads\highway_rail.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD\Scenery\foliage2\flower01_small.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD2011\addon3\scenery\clutter\sleeper_old_group.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\SAD2011\addon3\scenery\clutter\sleepers_group.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Toripony\Alleghany\scenery\structures\coa_brdg_grdr_rust.bin
C:\myfolder\Steam\steamapps\common\railworks\Assets\Toripony\Alleghany\scenery\structures\concrete_block05coa.bin

Any help would be appreciated.

Chandler
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Re: Ann Arbor Route

Unread postby 1225fan5358 » Tue Jun 04, 2013 2:28 pm

Georgian, why in the heck did you put MP assets in the route?!
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Re: Ann Arbor Route

Unread postby artimrj » Tue Jun 04, 2013 2:57 pm

1225fan5358 wrote:Georgian, why in the heck did you put MP assets in the route?!


He didn't. Only MP stuff he used was rolling stock for his scenarios. All the missing assets are freeware. Some people should take the log out of their eye before they try to take the splinter out of someone else's.
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Re: Ann Arbor Route

Unread postby nsguy44 » Tue Jun 04, 2013 3:37 pm

the fact is your still missing track and signals and other things.i have tried to run the route many times and always missing track and roads and other stuff.i tried to make a sceneriao and it still is missing track ,so what can be done to fix this.
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Re: Ann Arbor Route

Unread postby artimrj » Tue Jun 04, 2013 4:24 pm

nsguy44 wrote:the fact is your still missing track and signals and other things.i have tried to run the route many times and always missing track and roads and other stuff.i tried to make a sceneriao and it still is missing track ,so what can be done to fix this.


You got 3 posts here. Your new here and Obrian's route was his first upload. So that's 2 newbies. Your new here and he is new to packaging a route. You need patience and he needs some beta testers. If you had any idea what is involved in packaging a route, you would understand better. So just give O'Brian some time to get things together. He is not going to let his route go to waste and he is not going to work any faster under pressure.
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Re: Ann Arbor Route

Unread postby nsguy44 » Tue Jun 04, 2013 4:37 pm

i will say im sorry,what i was saying was not meant to be rude in any way shape or form,i was just saying thats what im dealing with.i understand he is new to it and i bet he is trying very hard and is doing a good job.i do not ever like to be rude to anyone.i do have patience and i will wait like everyone else.please accept me saying again im sorry for what i said,which was not meant to be angry.
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Re: Ann Arbor Route

Unread postby dejoh » Tue Jun 04, 2013 4:57 pm

While your waiting to figure out how to load this excellent route, Here's a shot of an old timer hustling
by a playground. Oh, and a big thanks for this fine route. !!*ok*!!
Also, thanks to a major RW member for a heads up on this route.
Image
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Re: Ann Arbor Route

Unread postby nsguy44 » Tue Jun 04, 2013 5:01 pm

yes,this will be a fine route when he gets his problems solved.everything is a trial and error and i believe he will have it up and going real soon.
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Re: Ann Arbor Route

Unread postby XDriver » Tue Jun 04, 2013 5:31 pm

I myself am enjoying the route but in a different way. For my fun factor, I'm fixing all the missing track and fixing the junctions, speed limits and all the other little things I see fit. I love the way the route is done and all I see that needs fixin the most, is the track. A lesson learned is to always stay with one track rule. *!!wink!!* I drove truck in that area many many times and he did a good job of creating the scenery. For a first route. I'm impressed. !!*ok*!!
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Re: Ann Arbor Route

Unread postby qrfan3 » Tue Jun 04, 2013 7:18 pm

With RailWorks I use mini Route type installs...a little bit of work when setting up, but that's me and how I do things.
O'Brian has used a lot of payware asset stuff in this route and no doubt he will look into this for sure. Some freeware stuff is missing also as noted above.
If this builder is the same O'brian from the MSTS days then this Route will be a work of art when completed and a definite keeper for sure....like Bob stated, just give him time to settle in and no pressure.
I have it up and running ( I had all the payware assets ) and now sorting the scenarios out.....Beautiful work O'brian..... !!*ok*!!
He does use a lot of payware rollingstock in the scenarios but these can be changed out with RW_Tools for those who do not have them.

I have sent the list to O'brian via PM.
Last edited by qrfan3 on Tue Jun 04, 2013 9:41 pm, edited 1 time in total.
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Re: Ann Arbor Route

Unread postby PapaXpress » Tue Jun 04, 2013 9:33 pm

Guys, I don't see a point to posting long lists of missing scenery. Please use the email button to contact the author with this information.
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Re: Ann Arbor Route

Unread postby qrfan3 » Tue Jun 04, 2013 9:42 pm

No worries Papa, I sent the list to O'brian and deleted it from my previous post. I thought it may have helped folks in the interim.

Cheers.
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Re: Ann Arbor Route

Unread postby georgian22 » Tue Jun 04, 2013 9:53 pm

Hello all, thank you for your feedback and comments. It is really useful information, and I don't take things personally. Yes, I have created couple routes in MSTS, most notably, Birmingham Route and Atlanta Route, but never in Railworks. This was my first upload and packaging, so I sent Mr. Artim a PM, saying, I hope all goes well! He was very helpful like many of you. When I released the route, I had no idea that NEC wasn't a default route, but later recalled, that I purchased it a long time ago. I take full responsibility for any errors that you are receiving, so please give me an opportunity to troubleshoot and correct. Thank you all for your support, as I really desire this to be a decent freeware route.

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Re: Ann Arbor Route

Unread postby 5292nate » Tue Jun 04, 2013 10:16 pm

georgian22 wrote:Hello all, thank you for your feedback and comments. It is really useful information, and I don't take things personally. Yes, I have created couple routes in MSTS, most notably, Birmingham Route and Atlanta Route, but never in Railworks. This was my first upload and packaging, so I sent Mr. Artim a PM, saying, I hope all goes well! He was very helpful like many of you. When I released the route, I had no idea that NEC wasn't a default route, but later recalled, that I purchased it a long time ago. I take full responsibility for any errors that you are receiving, so please give me an opportunity to troubleshoot and correct. Thank you all for your support, as I really desire this to be a decent freeware route.

O'brian


Even with the missing assets, you still did an OUTSTANDING job, O'brian! Good work! !!*ok*!!
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