Cajon Pass Enhancement Pack 2.0

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Re: Cajon Pass with superelevation v1.3

Unread postby Bermúdez » Mon Oct 01, 2012 2:10 pm

glenn68 wrote:I should had said, under the newest version does ALL the scenarios from the stcok Cajon pass route are included? What about any third party scenarios I have from Smitty's locomotive shed? If that is not the case, how can I copy the scenario's from the default Cajon pass and install them into the Cajon Pass with super elevation v1.3?

Third party scenarios you must install them as habitually, with the package manager (assuming they are packaged in .rwp), and they will be automatically installed in 'Cajon Pass with Superelevation'.

Regards.
Juan.
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Re: Cajon Pass with superelevation v1.3

Unread postby glenn68 » Mon Oct 01, 2012 4:36 pm

Thats great.

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Re: Cajon Pass with superelevation v1.4

Unread postby Bermúdez » Mon Jan 14, 2013 4:58 pm

Hello, I just upgraded this modification to version 1.4 (this version overwrites the previous one).

New features of this update:
  • Added "tunnel occlusion volumes" in tunnels and bridges
  • Added "Rain and Snow occlusion volumes" in Barstow's depots
  • Fixed position Barstow's depot (it was floating in the air)
  • Modified astronomical parameters so that the sun and moon appear in the correct coordinates (contribution of Jesús Gálvez)
  • Added new realistic moon with lunar phases (contribution of Jesús Gálvez)
  • Attenuated blue fog of the horizon (contribution of Jesús Gálvez)

Note:
Requires to download the "Rain and Snow Occlusion Volume" of Jesús Gálvez.

Download → Cajon Pass con peraltes 1.4

Screenshot_Cajon Pass con peraltes_occlusion_34.12951--117.30433_20-09-51.jpg
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Re: Cajon Pass with superelevation v1.4

Unread postby imnew » Fri Jan 18, 2013 10:09 am

Hey Bermudez. Thanks for this. Have a great weekend !*cheers*!
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Re: Cajon Pass with superelevation v1.4

Unread postby Bermúdez » Fri Jan 18, 2013 12:21 pm

Hi imnev. Thank you for downloading it and appreciate our work. !!*ok*!!
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Re: Cajon Pass with superelevation v1.4

Unread postby glenn68 » Fri Jan 18, 2013 1:11 pm

Same here.
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Re: Cajon Pass with superelevation

Unread postby 1225fan5358 » Mon Jan 21, 2013 7:57 pm

Bermúdez wrote:
_o_OOOO_oo-Kanawha wrote:Understood. I will try to change the default tracks into the new ScaleRail-with-superelevation tracks. The default tracks have rather too much moiré effect for my liking.

I do not think it's necessary for you to change anything, because this route is installed separately and not overwrite anything.

Is there a program to do that? Or would you have to do it manually?
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Re: Cajon Pass with superelevation v1.5

Unread postby Bermúdez » Tue Feb 12, 2013 1:40 pm

Hello.
I just upgraded the package to version 1.5.
In updating I modified the values ​​of "tunnel occlusion volumes" by a more suitable, because the above values produced a bizarre fog effect overnight.

Download → http://www.ferrosim.es/downloads.php?vi ... &df_id=167

Regards. *!!wink!!*
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Re: Cajon Pass with superelevation v1.5

Unread postby chrisreb » Wed Feb 20, 2013 5:10 pm

Hi

Wanting to have a go with this- where do I put the occlusion bin file from the separate download?

Thanks
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Re: Cajon Pass with superelevation v1.5

Unread postby NDORFN » Thu Feb 21, 2013 3:00 am

I'm gonna give this a whirl.
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Re: Cajon Pass with superelevation v1.5

Unread postby Bermúdez » Thu Feb 21, 2013 5:03 am

chrisreb wrote:Hi

Wanting to have a go with this- where do I put the occlusion bin file from the separate download?

Thanks

Hello.

You must copy and paste the bin file in the following directory:
In Windows Xp:
  C:\Program Files\Steam\SteamApps\common\railworks\Assets\Kuju\RailSimulatorCore\OcclusionVolumes
In windows 7:
C:\Program Files (x86)\Steam\SteamApps\common\railworks\Assets\Kuju\RailSimulatorCore\OcclusionVolumes

NDORFN wrote:I'm gonna give this a whirl.

What?
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Re: Cajon Pass with superelevation v1.5

Unread postby NDORFN » Thu Feb 21, 2013 5:05 am

Your modification. Just ran a scenario. Very cool !!*ok*!! Big improvement over the original.
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Re: Cajon Pass with superelevation v1.5

Unread postby Bermúdez » Thu Feb 21, 2013 5:23 am

NDORFN wrote:Your modification. Just ran a scenario. Very cool !!*ok*!! Big improvement over the original.

Ahh, ok. Sorry for not understanding the meaning of your previous post. *!embar*!

Thank you very much. *!!thnx!!*
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Re: Cajon Pass with superelevation v1.5

Unread postby UPSD70ACe » Fri Feb 22, 2013 8:21 pm

I was wondering on this Route when you go past San Bernardino is the terrain flat? Like If I wanted too ad tracks heading torward Los Angeles would the terrain be flat? Just like you make a new Route the terrain is flat goes for miles?
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Re: Cajon Pass with superelevation v1.5

Unread postby Bananarama » Fri Feb 22, 2013 9:36 pm

UPSD70ACe wrote:I was wondering on this Route when you go past San Bernardino is the terrain flat?

Nope - essentially, it's all downhill to LA. If you want to add track, get a track profile for the line.
Cheers!
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