Montour V3 Standard Scenarios

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Re: Montour V3 Standard Scenarios

Unread postby glenn68 » Sat Aug 11, 2012 2:32 pm

Jay,
Is you object count set to 10?

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Re: Montour V3 Standard Scenarios

Unread postby Shayfan1 » Sun Aug 12, 2012 10:10 am

Post the screens I think like Glenn says your detail level may be too low. I'm running it now and everything looks fine.
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Re: Montour V3 Standard Scenarios

Unread postby LandN » Mon Aug 13, 2012 12:25 pm

Here are the screen shots of the missing assets.

Jay
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Re: Montour V3 Standard Scenarios

Unread postby Rich_S » Mon Aug 13, 2012 8:01 pm

Hi Jay,
For some unknown reason, it looks like some of the objects did not make it into your asset folder? For the coal mine you can download the complete asset pack from http://www.golden-age-rails.com/scenery/mine-plant/mining-plant.zip and this should be the link for the bridge set http://railworksamerica.com/cgi-bin/dl-cnt/download.pl?file=178 Let us know if these two assets fix the problem?

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Re: Montour V3 Standard Scenarios

Unread postby LandN » Tue Aug 14, 2012 11:13 am

Rich,

Got the first one OK, but the second link gave me the following "Top Downloads 2.0" and under it "No valid referer"

Jay
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Re: Montour V3 Standard Scenarios

Unread postby Hawk » Tue Aug 14, 2012 11:27 am

LandN wrote:Rich,

Got the first one OK, but the second link gave me the following "Top Downloads 2.0" and under it "No valid referer"

Jay

That's because the files in the library have hot linking protection on them. Consequently a link like Rich gave may not always work.

Try this link.

http://railworksamerica.com/FileLibrary ... estle_Pack

You want the Trestle Pack by John (spec5sx) Lippai, at the top of the page when you click on the link above.
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Re: Montour V3 Standard Scenarios

Unread postby LandN » Tue Aug 14, 2012 1:39 pm

Hawk,

Got it that time. Thanks.

Jay
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Re: Montour V3 Standard Scenarios

Unread postby glenn68 » Tue Aug 14, 2012 2:11 pm

Jay,
Now since you have all the requirements, Now start wearing out the rails!
I had to do a double take on the screen shot. I see that the sceanrio is going as planned. Since the curve at the other end of Library trestle was tight, it was required to shove cars and not pull them out of Montour 10. The smoke from the SW9's tells the tale. I wished we could convince Mr. Cowen to tweek the sw1200's so the auto numbering would be correct for the Montour and also have independent sounds.
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Re: Montour V3 Standard Scenarios

Unread postby PapaXpress » Tue Aug 14, 2012 3:22 pm

What did you need with the auto numbering?
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Re: Montour V3 Standard Scenarios

Unread postby Rich_S » Tue Aug 14, 2012 10:05 pm

glenn68 wrote: I wished we could convince Mr. Cowen to tweek the sw1200's so the auto numbering would be correct for the Montour and also have independent sounds.
Glenn


Glenn,
I think the problem was the number position on the default model. The number currently resides where the logo should be placed. It's also my personal preference, but I wish the SW1200 had a better cabview, it's a little lacking compared to the prototype. Thomas over at BLLW had repainted several MTR units that I was able to beta test, but I'm not sure why he never released the models? His repaints used the payware handrails that include the drop steps, which are correct for the Montour.

On a side note, it was more of the steep grade and the poor track conditions on the Library branch, that created the rule stating loaded hoppers had to be shoved up to Library Jct. The Montour didn't want loaded hoppers breaking away from the train and rolling away down the 2.5% Library branch toward the viaduct.

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Re: Montour V3 Standard Scenarios

Unread postby LandN » Wed Aug 15, 2012 4:17 pm

Have installed the two files, the trestle file said I already had some files installed (don't know which ones) and the mine plant did not so I assume I didn't have it previously. Am in the middle of Part 2 at the present (picking up the cars I left at Library Jct.) so it'll be a little while before I can check out whether they installed or not.

Incidentally, someone said something about setting my object filter to 10. How do I get to the menu? I've only been there once and forgot how to do it.

Jay .
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Re: Montour V3 Standard Scenarios

Unread postby Chacal » Thu Aug 16, 2012 10:26 am

Hi Glenn,
I'm trying your Montour scenarios and they are great!
I did spot a few problems that you might like to know about:

1- In order to make the player train follow a particular path (e.g. the wye at Library), you use waypoint instructions. Those are not displayed in the task list so the player doesn't know he's supposed to follow this path, especially since there are no message telling him to reverse the train at the wye. It appears to the player that the manual switches are simply set wrong.

It would be better to use "go via" instructions (actually "stop at" instructions with a speed higher than zero) since these are displayed in the task list. Keep waypoints for AI trains and automatic switches.

2- In the "Montour 10 to Mifflin" scenario, as soon as the train reaches the final destination "Mifflin End", the scenario ends. It is impossible to drop the cars, so the scenario is marked as failed in the scenario list. This is a known problem with RW.
There are two possible solutions:
a) make the player drop the cars on a different marker than the final destination. For this particular scenario this is not possible because it is the end of the line.
b) do away with the drop instruction, it is not necessary anyway. Replace it with a "stop at" instruction on the final destination marker. This should always be done anyway : always put a "stop" instruction before a "final destination". The scenario will end after the stop delay.

3- Correct spelling mistakes. I was puzzled for a minute by the conductor saying "Break OK".

4- A few more messages from the conductor and dispatcher would make the scenarios more interactive and entertaining, and avoid confusion for newer players. Such as success messages, or messages explaining why the train has to take a particular path.

Thanks and keep them coming!
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Re: Montour V3 Standard Scenarios

Unread postby Rich_S » Thu Aug 16, 2012 12:26 pm

LandN wrote: Incidentally, someone said something about setting my object filter to 10. How do I get to the menu? I've only been there once and forgot how to do it.
Jay.


Jay, Press start on the first Rail Works screen to start the main program. When the main program loads, click on the Options button. When the Options screen loads, click on the Graphical Detail Tab. Using a Master Detail Level radio button of High or Highest should set the scenery detail slider to the highest level (10). You can also select the Custom Master Detail Level radio button, which allows you to fine tune all of the sliders.


Options Screen.jpg



Hope this helps?

Regards,
Rich S.
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Re: Montour V3 Standard Scenarios

Unread postby Machinist » Thu Aug 16, 2012 1:33 pm

Chacal wrote:2- In the "Montour 10 to Mifflin" scenario, as soon as the train reaches the final destination "Mifflin End", the scenario ends. It is impossible to drop the cars, so the scenario is marked as failed in the scenario list. This is a known problem with RW.
There are two possible solutions:
a) make the player drop the cars on a different marker than the final destination. For this particular scenario this is not possible because it is the end of the line.
b) do away with the drop instruction, it is not necessary anyway. Replace it with a "stop at" instruction on the final destination marker. This should always be done anyway : always put a "stop" instruction before a "final destination". The scenario will end after the stop delay.

I don't have neither the route nor scenario yet, so I don't know all the details of last group of instructions. However I have created 2 scenarios, plus 16 random versions, in which the Player stops at (say) Siding 10, drop the consist off at same Siding 10, and finally (after 1 minute of delay) scenario is completed with the last Final Destination instruction, at exactly the same Siding 10 (also end of track). So its possible since the instructions are correct and properly done.

Cheers,
Doc.
Last edited by Machinist on Thu Aug 16, 2012 2:09 pm, edited 2 times in total.
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Re: Montour V3 Standard Scenarios

Unread postby Chacal » Thu Aug 16, 2012 1:45 pm

That's good news, Doc.
Please do share the solution.
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