Connellsville to Baltimore

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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 10:42 am

This is not the final

I have in this order

1: Keystone sub and Cumberland Terminal Sub ( Includes Sand Patch ) which is what was downloaded This is done
2: Cumberland Sub (From Cumberland to Weverton) Includes Harper's Ferry
3: Metropolitan sub (from Weverton to Washington DC) includes Brunswick, Point of Rocks and Washington DC

Also this route will not have any loops in it

Rwtools will show some missing assets which are also present on my run of the program
the route should run with no problems as it does on mine

Cumberland yard and area will hit you with low frame rates but is ok

As always this is a first time event for me
so bear with me and if anything is missing that will cause the route not to run let me know
Last edited by Bontempo on Sat Sep 08, 2012 12:46 pm, edited 1 time in total.
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Re: Connellsville to Baltimore

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 08, 2012 11:23 am

Of course, Thomas, we are here to help you. Nobody will hack you off on RWA.com, as a project of this size and level of detail is hard to accomplish 100% right first time 'round.

What would be the most convenient and efficient way for us to report our findings to you? By public postings? Or do you rather prefer PM's?
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 11:49 am

public is fine
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Re: Connellsville to Baltimore

Unread postby OldProf » Sat Sep 08, 2012 12:00 pm

Bontempo wrote:Also this route will not have any loos in it


I know what you mean, Thomas, but this will keep Brits from going to the bathroom while running your route! !*YAAA*!

In my opinion, breaking away from Otto's apron strings is a good idea.

Regards!
Tom Pallen (Old Prof)

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Re: Connellsville to Baltimore

Unread postby jamesphh » Sat Sep 08, 2012 1:21 pm

This is looking good. Cumberland is one huge yard. Still am able to get 27 fps in a bare yard. A couple of thing though.
There are a number of scenarios that I believe you included by accident (test runs, etc.)(easily deleted). The only issue was that the fueling rack at Cumberland was across the tracks when I started. Was this to be inside of the shed?
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 1:40 pm

Sorry about the free roams

the ones that work are the ones labeled default delete any other free roams


the fuel rack area is inside the shed
the Kuju fuel pumps are under ground

see screen shot if ths is what you are talking bout
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Re: Connellsville to Baltimore

Unread postby harryadkins » Sat Sep 08, 2012 1:42 pm

Looks nice...downloading now. Thanks for sharing your work with the community, Thomas. We appreciate it.
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Re: Connellsville to Baltimore

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 08, 2012 1:50 pm

Ran into a SHBB twice at the same location, between MP 237 and 236, just in front of a signalled double track crossover.
I was going towards Cumberland and thought the MP 236 was just behind the crossover.
Will try a third time and try to capture the SBHH to pinpoint the location.
OS is 64 bits Seven, but only 4 GB of memory.

This is the missing assets report. Could it be the blue lines, indicating certain tiles?
Connellsville - Baltimore SBHH MP237-236.gif


Stupid MS Paint won't let me set jpg compression in order to meet max file size requirement, so had to save screenshot as .gif.
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 2:16 pm

I don't know what Rw_Tools is doing

No decals are in this route anymore they were all deleted

The soo line assets I don't have them i do not even have any of his routes

the track rule thats missing i have not been able to find and it is a default asset the sanb yard (whatever) i can't begin to figure that out

this is what RW_Tools tells me what is missing when i run it


C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\ConnesvilletoBaltimore\Devtest\routemarkers\environment\terrain\decals\sand patch 5 0078 x2 y3.bin (Scenery Item) on tile +000003-000022.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\ConnesvilletoBaltimore\Devtest\routemarkers\environment\terrain\decals\sand patch 5 0079 x2 y1.bin (Scenery Item) on tile +000003-000023.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\ConnesvilletoBaltimore\Devtest\routemarkers\environment\terrain\decals\sand patch 5 0078 x1 y3.bin (Scenery Item) on tile +000003-000023.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Connellsville to Baltimore\Devtest\environment\terrain\decals\sand patch 05 0073 x1 y2.bin (Scenery Item) on tile +000003-000049.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Connellsville to Baltimore\Devtest\environment\terrain\decals\sand patch 05 0073 x1 y3.bin (Scenery Item) on tile +000003-000049.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Connellsville to Baltimore\Devtest\environment\terrain\decals\sand patch 05 0074 x1 y3.bin (Scenery Item) on tile +000003-000050.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Connellsville to Baltimore\Devtest\environment\terrain\decals\sand patch 05 0074 x1 y2.bin (Scenery Item) on tile +000003-000050.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Connellsville to Baltimore\Devtest\environment\terrain\decals\sand patch 05 0074 x1 y1.bin (Scenery Item) on tile +000003-000050.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\EYEIN12\SOO-LINE\scenery\buildings\100_building.bin (Scenery Item) on tile -000050-000026.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\EYEIN12\SOO-LINE\scenery\buildings\watertxplant.bin (Scenery Item) on tile -000070-000006.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\trackrules\sanb_bars_yard_rusty.bin (Loft Item) on tile -000070-000003.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\trackrules\sanb_bars_yard_rusty.bin (Loft Item) on tile -000070-000003.bin
C:\Program Files (x86)\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\trackrules\sanb_bars_yard_rusty.bin (Loft Item) on tile -000070-000003.bin
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Re: Connellsville to Baltimore

Unread postby glenn68 » Sat Sep 08, 2012 2:45 pm

Old Prof wrote:
Bontempo wrote:Also this route will not have any loos in it


I know what you mean, Thomas, but this will keep Brits from going to the bathroom while running your route! !*YAAA*!

In my opinion, breaking away from Otto's apron strings is a good idea.

Regards!


I am glad I did not mention this, but I agree with the quote. I had seen certain problems in the past with above mentioned name and it isnt wolf..
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 3:16 pm

I am not lossing any sleep over it
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Re: Connellsville to Baltimore

Unread postby glenn68 » Sat Sep 08, 2012 4:27 pm

Bontempo wrote:I am not lossing any sleep over it


Good.
Fired up the route at Cumberland and so far everything is running fine. Willtest out later this evening. (if time permits)

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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 4:39 pm

I am going to check and see

but there might be some missing assets, but i am not 100% sure

what i posted is what shows when i run RW_Tools as to what is missing on my copy of the route

I still can't figure that one out
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Re: Connellsville to Baltimore

Unread postby Bontempo » Sat Sep 08, 2012 6:24 pm

I found what is causing the SBHH

It's the river

By the process of elimination I found that by deleting the Loft files in the route the SBHH goes away

Now the real problem

How do i fix it?

It will not let me go anywhere near the area, I cannot pin point location, I even tried deleting area from distance and i got the SBHH

any idea's
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Re: Connellsville to Baltimore

Unread postby harryadkins » Sat Sep 08, 2012 7:00 pm

I get the attached error when I try to run a scenario.
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