Montour Railroad Public Beta 2.0

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Re: Montour Railroad Public Beta 2.0

Unread postby jamesphh » Fri Mar 09, 2012 6:28 pm

Changed back to manual turnouts. Works almost as well as automatic. AI ran OK and turnouts were set correctly for the AI (both trailing point and facing point). However, turnouts did NOT change back for the player after the AI had passed as they do for auto's. Needed to be reset manually. And the player needs to seet turnouts when entering a siding or a yard. Only other issue is the way I set the signals. Being a mininalist I used as few signal as I could. This results in the yard being one big block and picks up any static consists in that yard. The result is a red signal, but can 'tab' thru the signal. We will see how it goes as I add more AI.
Also, since I am going from one end of the route to the other and doing pickups and drop offs, the Scenario will end up being about 4 hours long ( or so).
But it will work with minimum signaling and AI.
jamesphh
 
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Joined: Fri Feb 13, 2009 2:28 pm

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