CTC NERW OS

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Re: CTC NERW OS

Unread postby NYWhiskey » Wed Aug 14, 2013 4:44 pm

5292nate wrote:it would be impossible to get the AI trains to match the other players even closely.


I have to disagree here unless we are talking about kids ramming into notch 8 trying to derail. I know the signals and ai aren't perfect, if they were you would have every crap scenario out there that anyone could make.

I can trick, coax, beat, and use slight of hand to put Ai where I need it so far. If we start out within reason I see this as the best option I've heard.
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Re: CTC NERW OS

Unread postby CSX2057 » Wed Aug 14, 2013 4:55 pm

This isn't going anywhere and may request for lock up. !*not-ok*!

Guys listen, this is a CTC, made for dispatchers only. I made it like Run 8 but for TS2013 alright? This is made for multiplayer. Not sort of any AI because its not made specifically for AI interactions. There's no way this can be done with AI. You have to move it around as players calls out the signals. That's why I made it. I wanted to show you guys why I made one. I'm trying to put everything together like Run 8. Took me 2 days to make it.
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Re: CTC NERW OS

Unread postby NYWhiskey » Wed Aug 14, 2013 5:12 pm

CSX2057 wrote:This isn't going anywhere and may request for lock up. !*not-ok*!

Guys listen, this is a CTC, made for dispatchers only. I made it like Run 8 but for TS2013 alright? This is made for multiplayer.


Sorry man, I thought you need guys running trains for a dispatcher. Yea, like Bob said ai could have been hooked up to a reasonably precise time, I've done it. If you just want to call out trains you don't even need Train Sim. I guess you're right, not going anywhere.

Sorry I couldn't help.
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Re: CTC NERW OS

Unread postby CSX2057 » Wed Aug 14, 2013 5:15 pm

NYWhiskey wrote:
CSX2057 wrote:This isn't going anywhere and may request for lock up. !*not-ok*!

Guys listen, this is a CTC, made for dispatchers only. I made it like Run 8 but for TS2013 alright? This is made for multiplayer.


Sorry man, I thought you need guys running trains for a dispatcher. Yea, like Bob said ai could have been hooked up to a reasonably precise time, I've done it. If you just want to call out trains you don't even need Train Sim. I guess you're right, not going anywhere.

Sorry I couldn't help.



Well I'm not trying to critize anyone. I know you guys are trying to help, But I guess I was a little harsh myself. idk how AI would work with this unless can be done by another adobe software which can do it at the right moment but, can't do all on the route. Not sure how it will interact but I can try when the time is right.
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Re: CTC NERW OS

Unread postby NYWhiskey » Wed Aug 14, 2013 5:53 pm

No problem here Dan. When throwing ideas around sometimes it gets like that. When you work out what you want and if I can lend a hand, I'm around.
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Re: CTC NERW OS

Unread postby NYWhiskey » Wed Aug 14, 2013 6:21 pm

I kind of see your point Dan. I could create the 5 scenarios for players and they would have no idea what to do or what needs to be done. You would have to control them. That would be way fun for them. You would already know the scenario layout and could make no changes, no fun for you!!

I'll keep my wheels turning.
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Re: CTC NERW OS

Unread postby CSX2057 » Fri Aug 16, 2013 2:41 am

I think I'm gonna take that suggestion. I was thinking the same thing, then I can use 9 map as a ctc. Could save alot of time making it. !!*ok*!! But the trick is that it has to be precise. Some train will go slow than AI if you know what I'm talking about.
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Re: CTC NERW OS

Unread postby 1225fan5358 » Fri Aug 16, 2013 12:16 pm

5292nate wrote:There's no AI because, it would be impossible to get the AI trains to match the other players even closely. We just pretend we see each other passing. It's make-believe, yes. But it's still a fun challenge! We had a little Mexican stand-off on the Ann Arbor the other night. That was like the three stooges... !*lho*!

Naar how bout YOU throw the switch? "Well how bout YOu do it?" "Oh I outta-" *BONK* "HEY! DID YIU SEE WHHAT HE JUST DID THERE?!"
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Re: CTC NERW OS

Unread postby _o_OOOO_oo-Kanawha » Fri Aug 16, 2013 12:59 pm

I saw you around on the Run8 board. When it comes to learn how to dispatch a subdivision using modern computerized technology, Run8 is your choice.

In the meantime, have you considered the JMRI suite of programs? I found them referenced over at Run8. Perhaps Run8's interface is more "open" due to the great External Dispatcher program already available.
From what I gather, these JMRI (Java Model Railroad Interface) apps were meant to control a model railroad. But according to the documentation, a simulation can also be build and operated. And perhaps in the far future, when a Railworks interface to outside programs becomes available (that new LUA thingy perhaps?) you can control Railworks also??

Back to topic, you need to draw a NERW trackplan schematic in JMRI just like designing a model railroad, and than a dispatcher's panel plus signalling logic. This panel can have many different guises, including a realistic US&S CTC machine. Perhaps trains can be simulated to run the AI schedules?

Visit this page: jmri.org for download and information, it is open source software. Some examples in the pics below.
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I think it would be great to have a real CTC machine in Railworks, and next multiplayer. A guy can dream, can he?
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Re: CTC NERW OS

Unread postby NYWhiskey » Fri Aug 16, 2013 1:23 pm

There is a picture of me under that clock just so you know I'm always watching. *!twisted!*
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Re: CTC NERW OS

Unread postby NYWhiskey » Fri Aug 16, 2013 9:38 pm

So thinking you tried this out and the AI wasn't as precise as you want it to be. Don't slap me yet I'm just throwing ideas out. You might make a short evaluation scenario(30min). Pick up A,B,and C on these tracks and take them here. Proceed here and whatever. You know the optimal time you want, some people will get it done some won't,that's ok. It then takes minutes to speed or slow an AI train percentage in a scenario to match the people playing and e-mail it out.

Yea it will be hard work. If someone has a better idea to work with what we have slap me now and post your idea. *!lol!*
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Re: CTC NERW OS

Unread postby CSX2057 » Sat Aug 17, 2013 1:16 am

NYWhiskey wrote:So thinking you tried this out and the AI wasn't as precise as you want it to be. Don't slap me yet I'm just throwing ideas out. You might make a short evaluation scenario(30min). Pick up A,B,and C on these tracks and take them here. Proceed here and whatever. You know the optimal time you want, some people will get it done some won't,that's ok. It then takes minutes to speed or slow an AI train percentage in a scenario to match the people playing and e-mail it out.

Yea it will be hard work. If someone has a better idea to work with what we have slap me now and post your idea. *!lol!*



Naw I'm not here to slap anyone. It still going to be hard but it's worth a shot, cause then I don't have to bother with making CTC cause I'll use 9 map.
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Re: CTC NERW OS

Unread postby Chacal » Sat Aug 17, 2013 11:22 am

I say slap him anyway just in case.
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Re: CTC NERW OS

Unread postby artimrj » Sat Aug 17, 2013 11:27 am

Chacal wrote:I say slap him anyway just in case.


That's my job to make that call, he works for me. !*lho*!

Now you can slap him. !*roll-laugh*!
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Re: CTC NERW OS

Unread postby CSX2057 » Sat Aug 17, 2013 12:21 pm

artimrj wrote:
Chacal wrote:I say slap him anyway just in case.


That's my job to make that call, he works for me. !*lho*!

Now you can slap him. !*roll-laugh*!


This is not the 3 stooges. !!bang!! !*lho*!
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