Machinist wrote:I suspended the project for a while because the game has a clock problem: under 16fps the game's time clock starts to delay in comparison to real time clock, which mess a perfect synchronization between the visual effects (lightinings) and the sounds (thunders), but I'll finish it anyway (despite of issue) after the update of LEP (the problem is the "when?").
Ah, this explains a lot! I already wrote RSC off as a serious programming outfit because they cheat with time, big time even! Slowing down a game clock because of sloppy programming I consider a mortal sin. However, I didn't know it also leads to audio synchronisation issues. So thats's why I hear no thunderclaps anymore after a while when I run those 140 car coal trains up the Alleghanies in a severe storm and the frame rate drops below 14 fs, the cheating threshold
I swapped Tom Boswell's severe storm for yours and notice a difference. Tori's scenario is set to start at 1100 am, during daytime also. Tom's sky is pitch black, there is no daylight at all. Your sky is pitch black as well, but the player's position is like bathing in floodlight, key 1, 2 ,3 and 4 alike. Otherwise is very dark, like with Tom like at night.
Is that a bug or a feature or did I miss an option since you say the weather is still beta? My screencaps are too big, so I cannot post a picture, sorry.