by ChrisOnline » Mon Feb 25, 2019 11:07 am
Thank you Rick, great job!
Turntable works for me, and everything seems to be good in terms of trackwork
But I added the fix to my "virgin" installation which was the original download EXCLUDING the original patch 01 (that came with it). I wonder if patch 01 was the main problem? Especially as mindenjohn now reports the turntable broken for him? (I have double checked after a complete reboot of the computer to make sure, and mine definitely works perfectly)
Contructive feedback:
1. There is a broken rail in the middle of Rigby 219 (the spur between the roundhouse and the main line). It was there before, but I didn't mention it because the turntable issue blew up. It welds fine, and there are two blocks standing over the rails to remove
2. I notice 7 or 8 spots around the route (all crossovers, I think) where a rail extends too far into the frog of the opposing turnout, making it look like a malformed frog. I have fixed all of these for myself, it only affects the tracks.bin file. I can let you have the revised tracks.bin file (including the Rigby 219 fix) if you wish, but I realize it is no use if you have made further changes since your 0.2.2 patch
3. Without wishing to get too deep into the weeds, I started checking markers that show in the Scenario Editor dropdown list. All seem to work (in a fresh test scenario) except Shurtleff Chemicals 2 (it does not have access via a manual turnout, and the routing doesn't find it), plus a whole raft of Rigby markers which I don't see on the map (though they appear in the dropdown list): Rigby 155 thru' 191 (the odd numbers), plus Rigby 43, Rigby 75, and Rigby 77
4. However there are quite a few markers that have become extremely tiny, so it is very difficult to come to a stop on them accuratley without failing the instruction. Many are around the turntable (presumably a result of sorting the turntable out), also Rigby 219, Pine Point Main, and some others. I suspect most are where you have fixed the floating track, in addition to the turntable area.
5. I have tried loading all the scenarios provided with the route. 8 load OK, 6 fail - all with blocked routes or missing markers/destinations. Most of them do exist in the revised route but are not identifed by the scenario, and they work in a newly created test scenario, so I am sure they can be fixed in the existing scenarios without too much trouble (I have found in the past that a single bad marker being fixed can resolve several other knock-on problems in a scenario). One marker defintely missing completely is Rigby 3 (in the scenario "Switching 4"), not sure where that should be located. There may be others but I identified that one specifically
6. When the Maine Maritime route was launched, I also converted the BLXT 10-scenario pack wriitten for the Portland Terminal route (issued on UKTS as file ID 37377), with all loading OK at the time, on Maritime Maine. Testing them on the revised route after this fix, 5 load OK, 5 fail - again with blocked route or missing markers/destination errors. Three of them are only missing Rigby 43 and Rigby 75. Again, I don't think there will be much difficulty fixing these if those markers are added back, but not sure where they should be located
I hope that's helpful. But the mystery continues . . .
Chris