SD70_10-Engine Sound And Total Lighting Pack Released.

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Sun Aug 05, 2012 7:57 pm

That's weird and I agree, but it's not the first (nor the last) time something weird happens in RW3. This is why, after you posted about Pack01, I tested (BTW twice) separated in an old backup installation in wich I had bought (at the time) only Pack02-03, and then in a clean installation where I previously deleted all folders of Pack02-03, and be sure I couldn't load engines of those packs (Volume 2), remaining only Pack01 functional.

I also I took the care of doing tests with the file download from RWA Library, not with the one I sent to Krell and then he uploaded to Library. If still has something with missing Pack01 (it's possible, why not?!) I have no clue what could be, but I tried to replicate the problem and it didn't happen in my machine. It happens with such variety of rigs, Windows versions etc., sometimes the problem (I would say the diversity) is at user end side, but it doesn't mean that is a user's fault, is just something unknow, out of user control.

Dou you wanna a thing more weird then the Dash 9 update? working for some since first attempt and nothing for others so far (a fix is on the way I know). Of course is slightly different once it seems that Dash 9 update was not only about some few files adding lighting and rainny windows (could be) but a whole directory pack in which they changed everything unduely IMHO (maybe due to copyright features). Our pack is only a bunch of lighting and sounds files, in the same way was done several times before, using the reliable RW Tools installer. I also can't understand...

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby UP3985 » Thu Aug 09, 2012 2:10 pm

I love the sounds, They RULE! but I'm not a big fan of the side logo lighting at night. I don't know if it's prototypical or not, but I've never seen it and it bugs me.

Regardless, the pack is great! !!*ok*!!
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby thecanadianrail » Thu Aug 09, 2012 6:06 pm

UP3985 wrote:I'm not a big fan of the side logo lighting at night. I don't know if it's prototypical or not, but I've never seen it and it bugs me.

Regardless, the pack is great! !!*ok*!!


there not, well at least not on CN, plus ive noticed that the rear lights on you engine are turned on when your headlights are, even if there is something coupled behind you.
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Thu Aug 09, 2012 7:32 pm

@UP3985, that's not possible to please everyone. *!sad!* The logo light is fictional as almost everything in game (just a fictional effect in a virtual game) many people like, some don't. If you wanna get logo light away just PM me and I'll instruct you. *!!wink!!*

@thecanadianrail, what you mean by rearlight on? just the beam turned softly on (like a marker/park light), or projecting the rearlight at same time is projecting headlight?

Ah! maybe you are talking that after you coupled to the car behind, the rear light keeps turned on? If this is the case !!**sorry**!! it's known core bug of game, I've reported twice to RSC and nothing. To avoid this you can use the rearlight when approaching to couple but just before hook the car at the rear you might turn rear light off (togle to headlight back). That's the trick, untill RSC fix the code. *!!wink!!*

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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby thecanadianrail » Thu Aug 09, 2012 9:09 pm

Machinist wrote:Ah! maybe you are talking that after you coupled to the car behind, the rear light keeps turned on? If this is the case !!**sorry**!! it's known core bug of game, I've reported twice to RSC and nothing. To avoid this you can use the rearlight when approaching to couple but just before hook the car at the rear you might turn rear light off (togle to headlight back). That's the trick, untill RSC fix the code. *!!wink!!*

Cheers,
Doc.


yep, thats it. but more specificaly is that when i start a scenario when i am already coupled to the train and it stays on. i have yet to do any switching with it yet and i will see if that changes it.

also can you also tell me how to take the logo lights off aswell, they kinda bother me while driving at night !!**sorry**!!
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Re: SD70_10-Engine Sound And Total Lighting Pack Released.

Unread postby Machinist » Thu Aug 09, 2012 11:36 pm

thecanadianrail wrote:yep, thats it. but more specificaly is that when i start a scenario when i am already coupled to the train and it stays on.

Oh well, if you could take a shot and post here would be nice. I wanna be sure if you are talking about the rear light beam (the object on body) turned on; or if rear light is projecting light and casting shadows. Anyway in both cases has nothing to do with my enhancements, those are hard coded. If you starts coupled to a car at the back of engine, the beam of rear light of lead engine (only) is on, but it shouldn't neither project light nor cast shadows of car hooked car.

thecanadianrail wrote:also can you also tell me how to take the logo lights off aswell, they kinda bother me while driving at night !!**sorry**!!

No problem.. on the way *!!wink!!* open the engine.bin and delete all the children sections that starts with the child name "Lateral" like the following one. It varies from engine to engine: some have 3, some up to 6 logo children. !!*ok*!!

Code: Select all
                  <cEntityContainerBlueprint-sChild d:id="75873080">
                     <ChildName d:type="cDeltaString">Lateral_R1</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">RailVehicles\WJDoc\SD70_Lateral.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
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                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000A09999F53F" d:precision="string">1.35</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000640" d:precision="string">2.75</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                     <ParentNodeName d:type="cDeltaString"></ParentNodeName>
                  </cEntityContainerBlueprint-sChild>


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