Doodlebug MW#31 v1.0

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Doodlebug MW#31 v1.0

Unread postby GreatNortherner » Fri Aug 17, 2012 4:37 pm

Hi,

The model of Montana Western #31 is finally complete. I added a second paint scheme, the doors now open at a platform, the exhaust smoke is back, it has a bell, the engine physics have been tweaked a bit more, some textures improved, and the forward/rearward light change has been fixed.

You can download it from my website: http://golden-age-rails.com/
Please see the documentation for more information about the model and its prototype: http://golden-age-rails.com/freeware/do ... icense.pdf

Image

Image

Image

Cheers,
Michael
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Re: Doodlebug MW#31 v1.0

Unread postby Jack4864 » Fri Aug 17, 2012 7:36 pm

*!!thnx!!* Thank you Michael!
Another fantastic piece of rolling-stock.
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Re: Doodlebug MW#31 v1.0

Unread postby Kali » Fri Aug 17, 2012 10:04 pm

Good stuff Michael, that's come along nicely :)
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Re: Doodlebug MW#31 v1.0

Unread postby Chacal » Fri Aug 17, 2012 10:46 pm

It is so ugly that it is cute!

People said that when I was born, too.
Over the hill and gathering speed
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Re: Doodlebug MW#31 v1.0

Unread postby rhovak » Mon Aug 27, 2012 8:33 pm

Really great work! Thanks for giving us all such a gift! !*salute*!
Life is crazy!
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Re: Doodlebug MW#31 v1.0

Unread postby harryadkins » Tue Aug 28, 2012 7:19 am

Excellent work Michael! I posted a Cimarron & Pacific reskin to RWA yesterday. Hope the community enjoys it.
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Re: Doodlebug MW#31 v1.0

Unread postby LandN » Tue Aug 28, 2012 6:54 pm

I would like to see a GN version to run on the GN route.

Jay
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Re: Doodlebug MW#31 v1.0

Unread postby BillPeck » Wed Aug 29, 2012 4:22 am

Thankss for an excellent engine it is fun to run !!jabber!!
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Re: Doodlebug MW#31 v1.0

Unread postby GreatNortherner » Wed Aug 29, 2012 4:31 am

harryadkins wrote:I posted a Cimarron & Pacific reskin to RWA yesterday. Hope the community enjoys it.


Harry,

Thanks very much for this repaint! It's a perfect match for the remote stations on the C&P route. The only problem I see is that you probably need a steam engine in front of to pull it up very steep mining branch, the doodlebug's Winton engine just hasn't got enough power. !*roll-laugh*!

Cheers,
Michael
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Re: Doodlebug MW#31 v1.0

Unread postby harryadkins » Wed Aug 29, 2012 6:26 am

Maybe the passengers can get out and help push it up to the mines (LOL).
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Re: Doodlebug MW#31 v1.0

Unread postby NickelPlate765 » Fri Sep 14, 2012 3:12 pm

I like it. I wish these Sanfe Fe Doodlebug....


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Re: Doodlebug MW#31 v1.0

Unread postby JackD » Sat Sep 15, 2012 3:24 pm

Harry Adkins,

Many thanks for your Cimarron reskin *!!thnx!!*

I had a problem (one of my gremlins run amok) that your efforts cured. No idea what caused the problem or the cure but happy to be done with it !**duh*!!

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Re: Doodlebug MW#31 v1.0

Unread postby harryadkins » Sat Sep 15, 2012 6:43 pm

Thanks Jack. All I did was to reskin the decal with the C&P roadname. Maybe I just scared the gremlins away (LOL).
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Re: Doodlebug MW#31 v1.0

Unread postby JackD » Sun Sep 16, 2012 10:40 am

harryadkins wrote:Thanks Jack. All I did was to reskin the decal with the C&P roadname. Maybe I just scared the gremlins away (LOL).


Thanks again, Harry. That gives me a clue that may lead to the problem that is eating up my 3rd party routes. Or else I need a scarecrow in a Cimarron uniform! !*roll-laugh*!

Cheers,
JackD
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