NEPA-FHPG-002 - The Night Shift series

Post your finished add-on release announcements here!

Re: NEPA-FHPG-002 - The Night Shift series

Unread postby ex-railwayman » Sun May 20, 2012 3:31 am

artimrj wrote:Fixed. Tankers are there and also in the mega pak below it.


You're the main man Bob, thank you very much.

Cheerz. ex-railwayman. *!!thnx!!* !!howdy!!
i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10TB HDDs in total.
ex-railwayman
 
Posts: 1203
Joined: Tue Jun 22, 2010 6:17 pm
Location: Nottingham, England

Re: NEPA-FHPG-002 - The Night Shift series

Unread postby jamesphh » Mon May 21, 2012 12:46 pm

One more suggestion. In part B it is difficult to see the static consist to couple the player train to. Perhaps a brakeman with a light to mark the end of the static consist. Do not know what is best, light facing the statis consist, at the player train, or pointing toward the ground. Obviously this does not currently exist and would have to be created.
jamesphh
 
Posts: 388
Joined: Fri Feb 13, 2009 2:28 pm

Re: NEPA-FHPG-002 - The Night Shift series

Unread postby artimrj » Mon May 21, 2012 1:12 pm

Could attach a spotlight to the guys hand. They can both be added to the scenario. We are still working this night time thing out. I already added lights to the loading areas on the route. A final update will be coming sometime in July.
Bob Artim - Generation X²
I don't have a PHD, I have a DD214... Freedom carries sacrifice
I'm crawling in the dark looking for the answer
User avatar
artimrj
 
Posts: 4721
Joined: Sun Jan 31, 2010 3:07 pm
Location: Beaver, Pennsylvania

Previous

Return to Freeware Add-On Releases

Who is online

Users browsing this forum: No registered users and 1 guest