ES44AC Enhancements: CSX, NS

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Re: ES44AC Enhancements: CSX, NS

Unread postby pschlik » Mon Apr 23, 2012 4:22 pm

Machinist wrote:
pschlik wrote:Wait, have you made enhancements for the defualt sd40s and es44acs? Or have you only done it for repaints (not sure why you would only do it for repaints.)

I've made the enhancements for all RSC default SD40s and ES44ACs since LEP version 1.0 and now added them (as freeware) for these freeware repaints. LEP update will have enhancements for all (I guess) ES44DC, SD70s and Dash 9s DLC packs also. *!!wink!!*

Oh, where are the downloads for the defualt ones then? And what do you mean by lep? !**conf**!
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Re: ES44AC Enhancements: CSX, NS

Unread postby Machinist » Mon Apr 23, 2012 6:38 pm

LEP Locomotive Enhancement Pack, see my signature. And also this thread:
viewtopic.php?f=36&t=5147
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Re: ES44AC Enhancements: CSX, NS

Unread postby buzz456 » Mon Apr 23, 2012 7:08 pm

that's cool however it appears that the regular ES44 NS is not enhanced. I think his question is we would like that done so our regular NS paint or repaint would be enhanced.
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Re: ES44AC Enhancements: CSX, NS

Unread postby Machinist » Mon Apr 23, 2012 7:23 pm

What's the "regular" ES44 NS?
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Re: ES44AC Enhancements: CSX, NS

Unread postby buzz456 » Mon Apr 23, 2012 8:05 pm

The default one.
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Re: ES44AC Enhancements: CSX, NS

Unread postby pschlik » Mon Apr 23, 2012 9:51 pm

Machinist wrote:What's the "regular" ES44 NS?

I don't even think anyone has made an NS ES44 (or ES40 in some cases.) I'm just talking about the defualt Union Pacific locomotives.
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Re: ES44AC Enhancements: CSX, NS

Unread postby Machinist » Mon Apr 23, 2012 10:45 pm

Yep, default are ES44AC liveries UP, UP Heritage, BNSF and Black, and RSC has also the DLC ES44DC CN (enhanced on LEP v2.0). *!!wink!!*
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Re: ES44AC Enhancements: CSX, NS

Unread postby buzz456 » Tue Apr 24, 2012 2:04 pm

It appears if I am right that the only ES44 NS is the one for RW2 that was from back in 2011 by Arnold Andressen. I think that's the one I have.
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Re: ES44AC Enhancements: CSX, NS

Unread postby pschlik » Tue Apr 24, 2012 4:56 pm

Oh, ok never noticed that one.
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Re: ES44AC Enhancements: CSX, NS

Unread postby Griphos » Tue Apr 24, 2012 11:38 pm

I downloaded your free enhancement packs from the library here and just installed the ES44 CSX pack (Normal). When running the RW_Asset.setup a command window opened and every blueprint.pak file in my sim seems to have been deleted. I don't know what command you used, but it took quite a while as it searched folder after folder for a blueprint file and deleted it.

I don't think I've ever seen an installer search for and delete all blueprints. I'm not even sure that's a good thing. Do I really not need any of those?
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Re: ES44AC Enhancements: CSX, NS

Unread postby PapaXpress » Wed Apr 25, 2012 12:06 am

Griphos wrote:I don't think I've ever seen an installer search for and delete all blueprints. I'm not even sure that's a good thing. Do I really not need any of those?


Yes, and no. The blueprint files are regenerated when you load up RW from the launcher. So it is safe to delete the file. But now you are probably asking "Why do I need them at all?". My understanding is that blueprint files are essential an index file. It allows the game to quickly find assets. Whenever you add or remove something from the game the blueprint changes. In some cases (back in RW2) this was not always automatic (or it really stank at doing it) and it was good practice to press the "Clear Cache" button (Tools & Docs tab) whenever you installed or uninstalled an asset. From personal experience I have not had to do this since RW3 came out (surprise! they did fix something!).
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Re: ES44AC Enhancements: CSX, NS

Unread postby Chacal » Wed Apr 25, 2012 12:24 am

All the routesetup.exe and Assetsetup.exe installers I've seen run this command DEL /S BLUEPRINT.PAK which deletes all files named "blueprint.pak". Sometimes it finds and deletes a lot of them.

This does not delete blueprints, which are .bin or .xml files (you should never delete blueprints).

It deletes blueprint cache files which are always named blueprint.pak.
These are built automatically by the game, but sometimes must be deleted when you update existing assets.
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Re: ES44AC Enhancements: CSX, NS

Unread postby Griphos » Wed Apr 25, 2012 12:42 am

Yeah, I'm used to installers running a delete command for the blueprint.pak files. It's just that I think they usually only selected and deleted the files in the folder into which whatever is being installed. This one seemed to be a global command. I searched my railworks folder after the install and couldn't find a blueprint.pak file anywhere.

Thanks for the info and reassurance guys.
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Re: ES44AC Enhancements: CSX, NS

Unread postby Machinist » Wed Apr 25, 2012 7:05 am

Good explanation from Papa, I never knew what are cache files for... and it makes sense.

After you cleared cache when launching TS2012 is created a blueprint.pak on \Railsimulator Core folder, and only when you load a scenario are created (if not existing) paks for each provider/product asset/content subfolder used both by route and scenario.

However, according to 3 tests I've just performed, if the Blueprints.pak file already exists it's not regenerated (updated), and this is the reason for you clean cache every time you install an asset, or lauch the game or (I would add) you create a new blueprint file (bin, xml etc.).

When I'm working with the enhancements I successively exit and load sample scenarios for testing, and sometimes the game starts to become slower to reload the scenario, if not crashes. So I've created since a long time (6 months past) a bat file to eventually clean caches before I re-load a scenario while I'm still in game (no need to exit the game and re-launch from splash screen, it saves time). It does not cause problems because in fact it performs as "clear cache" buttom, ie. it deletes all the paks of \railworks folder; the unique difference is that the bat deletes also the pak file of \Rail Simulator Core but that's not a problem once it will be re-created.

The command file I use is named (personal choice) "CLEAR cache.bat", and can be placed on any folder of your pc (I have an especial reinstall mods folder). *!!wink!!*

Code: Select all
ECHO OFF
CLS

ECHO *
ECHO Clearing Blueprints cache files, wait!
ECHO *

REM Change the following line to the correct path to your Railworks folder
SET RW="C:\Program Files (x86)\Steam\steamapps\common\railworks"

REM The next line clears all cache files
DEL /S %RW%\Blueprints.pak*

ECHO *
ECHO Task completed. Cache Cleared !!!!!
ECHO *

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