Hi,
Thanks again for the new comments, I think this mess is slowly getting cleaned up. I'm guessing that a few of the issues with the freeware stock version could have been caused by replacing the RSC Geep with Dave's model, which has these complex simulation setup. Could it be possible that this causes some issues, that maybe some of the engine specific values set for the RSC engine in the scenario file don't work well with Dave's model? At any rate, I'll give this one another try with the default SD40 and see how this goes.
That strange facing switch bug with the CBQ hoppers I still have no idea about, but I hope it can be solved by rebuilding their BIN files using the values of one of the other cars from that series, like for example the MILW PS2 hoppers, which seem to work fine. This too will need some more testing though.
DonR wrote:I still have something wrong though... I have missing textures for the numbers on the caboose and the brakes won't come out of emergency on the engine.
Don, I'll check what the cause for the missing textures on the caboose could be. I don't remember seeing these on my model, but maybe I simply forgot to package some files.
The issue with the engine being 'stuck' in emergency at the start is I think intentional, as part of the more complex simulation that Dave has developed a for it you'll need to throw a few more switches (three of the small ones on the main control stand below the ammeter) before being able to work the controls. Please see the GP7's original readme for a more detailed instruction.
Cheers,
Michael