NYC 1930s Assets

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NYC 1930s Assets

Unread postby jpetersjr » Tue May 31, 2022 5:06 pm

You can find the asset pack on my website as NYC_WLR Assets.

So when you check at Big J Productions you can find the pack there, enjoy.

I'll be looking forward to seeing what you build with these assets, would be nice to have some place to run the Hudsons, or perhaps even the PRR steamers. Any place would be nice to run Darlan's steamers.

NYC_WLR Assets C.jpg

NYC_WLR Assets A.jpg

NYC_WLR Assets B.jpg

NYC_WLR Assets D.jpg

30s Fords.jpg


Credit however goes to myself Jonathan Burton Peters Jr And John (Aircoaster) whom helped to make the asset pack possible. Most likely I'll never get to finishing the Water Level Route, but these are the assets I made.


...Cheers...


Big J
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Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: NYC 1930s Assets

Unread postby EngineerJohn » Tue May 31, 2022 6:30 pm

Could some of these be utilized to give HSC a facelift? Not saying I'm anywhere near the right person to try. Just throwing it out there.

Problem comes when you want to put something on the steam workshop. Not that anyone says these are bad but you loose out on a massive convenience being able to put a route and scenarios on the workshop immediately in front of millions of train sim players
“A designer must always think about the unfortunate production engineer who will have to manufacture what you have designed; try to understand his problems.” - Raymond Loewy
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Re: NYC 1930s Assets

Unread postby jpetersjr » Tue May 31, 2022 6:32 pm

Yep, but you would need to also change the roads.

...Well, that's why RWA has a file library, if no one is going to use any assets such as these because you can't put them on the steam workshop why make them in the first place. I don't have time to play games, I have books to write. **!!bang!!**


...And yes, roads are included.


...Cheers...

Big J
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: NYC 1930s Assets

Unread postby zawal » Wed Jun 01, 2022 1:46 am

Ok good. I will take what interests me for my future route.

I can't guarantee that she will be in New York because that would be too much work for a single man, large cities are complicated to reproduce, I leave that to DTG.

I'm going to stick with a country road instead, but it will be in New York County. *!greengrin!*

A+
Zawal

Edit:

I'm sorry but I just downloaded your package and once installed nothing appears in the game !!
When I select one of your assets it is completely invisible.
Didn't you forget something? !*don-know!*
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Re: NYC 1930s Assets

Unread postby EngineerJohn » Wed Jun 01, 2022 5:24 am

zawal wrote:Ok good. I will take what interests me for my future route.

I can't guarantee that she will be in New York because that would be too much work for a single man, large cities are complicated to reproduce, I leave that to DTG.

I'm going to stick with a country road instead, but it will be in New York County. *!greengrin!*

A+
Zawal


Being a native New Yorker myself, I can assure you there is a whole lot of small towns and small cities that are a lot easier to wrap your head around than New York City. Some are quite beautiful quaint little towns.

We like to harass foreigners and out of state people from time to time when they forget New York State up north on its own is a little bigger by area than England. !*roll-laugh*! :D
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Re: NYC 1930s Assets

Unread postby jpetersjr » Wed Jun 01, 2022 7:28 am

Yes, if you wanted you could base a route through there, included in the pack are also a bunch of row buildings as well.


Did you click on NYC_Team in the editor in your provider folder, this isn't under Big J or jpetersjr?

Either way we'll figure it out.


...Edit...

I repackaged the file and re-uploaded it, you can try downloading it again. But you will definitely have to click on the assets in the editor, there's no reason why they shouldn't show up.

...Cheers...


Big J
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: NYC 1930s Assets

Unread postby zawal » Wed Jun 01, 2022 3:01 pm

Impeccable, everything works, your assets are superb!

Thanks **!!bow!!**
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Re: NYC 1930s Assets

Unread postby jpetersjr » Wed Jun 01, 2022 10:44 pm

Enjoy.


Perhaps for starters you should extend some of the other 30's route from 11 miles to something longer.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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Re: NYC 1930s Assets

Unread postby zawal » Thu Jun 02, 2022 2:04 am

I never go back to the route I have built, I build new ones, it's easier!

When you stop something and want to pick it up later or the motivation is gone or you don't know how to work anymore.

Each road is different and coming back to it after a while is complicated, the pose of the assets is not done in the same way on all the roads, especially for the vegetation!.

Moreover, I avoid roads of more than 30 miles, it's already long enough to do and as said above, the motivation leaves you quite quickly on TS.
The bugs of the editor (save dup and other crap) are quite boring, you work and then all of a sudden the game crashes and you lose 1 hour or 30 minutes of work, it's very very annoying.

Editing a route is very daunting, you feel the boredom coming after a while, that's also why I make routes rather short but well detailed.

You know, 20 or 30 miles is fun if the road is well done.

You can even do a 10 mile one right in town like I did for "New Orleans" where I chose all or part of the freight.

The number of miles doesn't matter, it's the playing time that matters to me.

The steam train routes do not need to be too long, the speed is not high and then anyway after 30 minutes I fall asleep!
I looked at all your assets on a test line and there are some nice things, I still see that they are exclusively assets for the city.

Goodbye .
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Re: NYC 1930s Assets

Unread postby jpetersjr » Thu Jun 02, 2022 6:26 am

Yes, the New York Central was known to be a fast route, at least 60-70 mph in area's. They ran on semi-flat terrain anyway, so they could easily be able to get up to a decent speed. And on the New York Central were a lot of big towns, or small cities.


...Cheers...


Big J
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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https://jpetersjr1.wixsite.com/big-j-productions

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Re: NYC 1930s Assets

Unread postby zawal » Sat Jun 04, 2022 1:50 am

hi

I really like all your assets, don't forget that I didn't promise anything and that it's only this little bit that I will do.
A few miles in 1930 right in the heart of the big apple to pick up some freight cars....

20220603211024_1.jpg


20220603213705_1.jpg


20220603213751_1.jpg


20220603213721_1.jpg


20220603231805_1.jpg


Only for the pleasure of the eyes and to feel the atmosphere...

Zawal...

ps: Don't look too far from the rails!
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Re: NYC 1930s Assets

Unread postby harryadkins » Sat Jun 04, 2022 12:07 pm

Nice work, Jonathan.
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Re: NYC 1930s Assets

Unread postby jpetersjr » Sat Jun 04, 2022 4:14 pm

zawal wrote:hi

I really like all your assets, don't forget that I didn't promise anything and that it's only this little bit that I will do.
A few miles in 1930 right in the heart of the big apple to pick up some freight cars....

20220603211024_1.jpg


20220603213705_1.jpg


20220603213751_1.jpg


20220603213721_1.jpg


20220603231805_1.jpg


Only for the pleasure of the eyes and to feel the atmosphere...

Zawal...

ps: Don't look too far from the rails!



I usually believe that about 20 miles, or possibly up to 30 would be enough to give users a place to run at speed...However, there isn't a time limit, you can do such route at your own pace, it doesn't have to be finished anytime soon...Anyway, it's looking good.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


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https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
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