To be uploaded tonight...

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Re: To be uploaded tonight...

Unread postby MadMike1024 » Mon Feb 08, 2016 3:16 am

Sibell wrote:Does they normally only have to rename their Geo's to the ones you use Mike ?
If I change the name of a Geo...set the path in the bin-file to the new named geo...then all works fine, but when I add a Geo which doesn't named like the path in the bin...loco won't appear ingame.


Actually, if you add the _BNB to the original UND01 files that need them, it does work.
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Re: To be uploaded tonight...

Unread postby BoostedFridge » Mon Feb 08, 2016 5:06 am

I tried adding the BNB to the geo files and the loco did appear in game. However it had the snow textures on, and would not operate.
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Re: To be uploaded tonight...

Unread postby buzz456 » Mon Feb 08, 2016 8:21 am

I had the same result. I think we are adding the wrong files and then renaming them however I'm not sure how to select the right ones to rename.
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Re: To be uploaded tonight...

Unread postby MadMike1024 » Mon Feb 08, 2016 8:32 am

buzz456 wrote:I had the same result. I think we are adding the wrong files and then renaming them however I'm not sure how to select the right ones to rename.


Hold on, the revised .rwp is near done. I'll probably upload v2 before I go to bed tonight.

Update 2/9; OK, I'm stumped. I asked Jerry to look at this and see if he can find my errors. I'll keep you posted.
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Re: To be uploaded tonight...

Unread postby MadMike1024 » Thu Feb 11, 2016 8:54 pm

Well, the bug has been found, the whole thing redone and after a couple of painter's holidays are obliterated, it'll go up as v2.
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Re: To be uploaded tonight...

Unread postby Overshoe » Thu Feb 11, 2016 9:43 pm

Excellent. I'll watch for the new version/ Thanks!
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