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Loading vechickes

Unread postPosted: Sat Sep 29, 2012 1:21 pm
by BillPeck
Every loadable car that I have will only load in the unloaded manner. When checking with RW_tools I get the loadable= false indication.

What do I have to do to switch the Loadable=False to Loadable=True statement? !**conf**!

Re: Loading vechickes

Unread postPosted: Sat Sep 29, 2012 1:37 pm
by artimrj
What cars and what loaders are you having trouble with Bill?

Re: Loading vechickes

Unread postPosted: Sat Sep 29, 2012 3:00 pm
by BillPeck
In the past the cars have been loadable when creating a scenario i.e placing a coal car on a track and clicking on it and fly out comes where you can have the car loaded. Also you could create a consist and go to RW_tools and load the cars
such as coal cars. boxcars, auto cars, containers cars , log cars adnauseum.

I am not asking about the loaders.

cars checked RSC Sherman hills railvehiclkes

Kuju railvehicles Nerw Rail vehicles Gks rail vehicles Greatnothern railvehicles. !!jabber!!

Re: Loading vechickes

Unread postPosted: Sat Sep 29, 2012 3:16 pm
by artimrj
They still load that way in the scenario editor, I never tried doing it RW Tools though. I am writing a scenario for Sherman Hill right now and I used the container cars from the NERW and selected the whole string, double clicked it, the box on the right open and I clicked the tick mark and they loaded with containers. If yours are not doing it something is a miss with your set up. Don't forget all cars are not loadable. Many of the old default were modified to be loadable. Like boxcars and tankers and other cars that did not have a visible load. All the NERW stuff has been modified to be loadable whether it has a visible load or not.

Re: Loading vechickes

Unread postPosted: Sat Sep 29, 2012 3:49 pm
by BillPeck
What ever is the fault I ll live with it it sucks !**duh*!!

Am rebuilding a fresh install it wouldnt let me install from my 2012 disc this takes about 5 hours then I will have to re install all the other items about 1 1/2 days to get to restart. !*hp*!