arizonachris wrote:...just wait until you or your brother get into a steam loco
Haha, don't even get me started on steam loco's. I am an utter failure at them at the moment, but knowing my brother I know he'll be a major AEM-7 driver and the -9. I have spent a few hours here on the forum trying to read up on things though and was a little frustrated that the manuals didn't even remotely touch on what the small ejector and cylinder cocks were for. I'm no rivet counter, but I do like to simulate as accurately as possible. That meaning I can care less if it's actually modeled but will still now be sure to open my cocks when stopped and open my ejector when running (how'd I do)?
I just need to get the things that are modeled better understood, although I do understand the pressure aspect a lot (well, now anyway).
I think I know what you mean with the driver guide but think I do that differently. F5 is a single on off toggle while F6 turns on the extras (like individual car numbers). Is that what you meant? I used the keyboard (no hud) mod and like it, but back to the normal HUD for while I continually wrap my head around things.
You got it right (this time

) on the passenger icon being the unload\load activity marker. Those are what disappear, and yes, after they've been used or if they aren't needed. From what I've read, and read above, I'm still under the impression that I should have those markers at everything, even if not scripted in the tasks. So passing a junction (all junctions) should show me the same activity mouse over regardless if they are part of the scenario. It seems like you're saying that isn't the case?
As for "T" and the green and red light goes, I'm afraid you lost me there. I've never touched T and the only time I see any red or green light is along the route that give me the line status. I do get the stop watch thing. I can't say I fully understand why it's on some scenarios the way it is though. I understand why it would be on fueling and loading things, but not when I stop at a specific spot or pass the needed reverse point. I would imagine once I've stopped at a point that tells me to stop to reverse direction I shouldn't have to wait for a set time just to tell me "Ok, flick the switch and back up" haha. I do see that is most likely the author of the scenarios or maybe it's a legacy thing since some things are triggered precisely at a specific point with no unnecessary stop watch \ wait. Some payware scenarios are dreadful in that regard. I did one that I forget now, but it had me back up to hook up some cars for my consist, I did so, made the coupling connection and was stopped. The hour glass (stop watch) time started and I sat waiting for over a minute before it finally said "Ok, now pull up and blah blah blah...".
