Activity Markers disappear eventually

Post your problems and installation issues here!

Activity Markers disappear eventually

Unread postby Turbine777 » Sat Jan 14, 2012 8:34 pm

Hey gang,
Like the title states. The Activity Markers that are seen upon mouse over, such as; Load bulk freight, Load Container & Load Water, and most importantly changing tracks, only work in the very beginning of a scenario. I've tested this now on two computers and they work originally but then disappear later, meaning I can no longer get them to appear. The clickable area still remains "clickable", but the actual Activity Markers no longer show.
Turbine777
 

Re: Activity Markers disappear eventually

Unread postby arizonachris » Sun Jan 15, 2012 2:03 am

Do you have the in game settings on high, so the detail level is on 10? Not the launch screen settings, the in game setting screen. Try just putting the main setting on high. leave all the rest off, like the FoV and the flora and the bloom.
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3956
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Activity Markers disappear eventually

Unread postby Turbine777 » Sun Jan 15, 2012 2:12 am

arizonachris wrote:Do you have the in game settings on high, so the detail level is on 10? Not the launch screen settings, the in game setting screen. Try just putting the main setting on high. leave all the rest off, like the FoV and the flora and the bloom.

Yeppers, I sure do. Scenery detail is at 10 (Max). I see them in the beginning, which if it were the case of having the Scenery low I wouldn't see it ever. They start showing but then as time passes and I mouse over something, they just don't work (none of them, meaning no more activity markers at all).
Turbine777
 

Re: Activity Markers disappear eventually

Unread postby arizonachris » Sun Jan 15, 2012 2:28 am

You mean, the same activity marker doesn't show later on? That could be because you completed that task. Look in your F1 list, see what tasks you have finished and what still needs to be done. Click on the green check mark on the top tool bar on the F1 screen.

Otherwise, all I can suggest is to verify the game files, then clear the blueprint cache.
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3956
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Activity Markers disappear eventually

Unread postby Turbine777 » Sun Jan 15, 2012 2:54 am

I've done all the above. I think you're misunderstanding me or maybe I don't fully understand the activity markers. The ones I'm talking about are mentioned above. They are the keyboard shortcut type image that you get upon mouse over of the mentioned item, such as a junction (I really suck at these terms, so some leniency please *!greengrin!* ). Are you saying that these are meant to disappear once I use them or pass that part of a scenario? So in example, my task list says, "Move the reverse point and stop" - I do so. Then it say "Throw the switch and back up on the xxx line" - I do so and have the activity marker. /end example.

So are you saying that I will only see these markers if it is something the scenario is expecting? And once done I shouldn't expect them? I was assuming that Activity Markers were something I was suppose to see on anything, anytime that had any possibility of interaction. If I'm wrong that would be great since so many other things would now make sense.
Turbine777
 

Re: Activity Markers disappear eventually

Unread postby Chacal » Sun Jan 15, 2012 9:35 am

Those special cursors should never be disabled, even if a related task has been completed. This has never happened to me.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6471
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Activity Markers disappear eventually

Unread postby Turbine777 » Sun Jan 15, 2012 11:12 am

Hmm, well that stinks then. I guess I'm back to it being an issue then. I had an issue with a file I installed earlier this morning \ last night'ish. It isn't the problem (I've always had the disappearing marker issue), but it did hose a different scenario. It's now cleared up and I had to verify twice to fix it. Who knows, maybe that shook something loose although I doubt it. I plan on testing a little later and will update if it's fixed. I highly doubt it.
Turbine777
 

Re: Activity Markers disappear eventually

Unread postby arizonachris » Sun Jan 15, 2012 12:12 pm

LOL, it can be hard at times to describe what issues, features, etc, that we are having problems with this sim. It is after all, a very complicated learning curve (just wait until you or your brother get into a steam loco) I thought you meant that screen that pops up telling you what task you had to do.

So, you mean, at a passenger platform, with the mouse cursor, you see a little icon of a passenger to load/ unload? Yes, they will disappear when you are supposed to depart!

I don't use that cartoony F4 HUD. I use the F3 Driver's guide, and the F5 (press that key twice) for all the info I need plus the F1 guide.

Using F3, get to your destination. Stop and do what the screen or the F1 guide tells you, usually involves the "T" key. The green light will turn red, then you see the progress bar, light green, GO!

If you over run your stop, even if you reverse, you have blown it and will have to start over. You will not get that hand signal (what I call the passenger load/ unload or cargo load/ unload)
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3956
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Activity Markers disappear eventually

Unread postby Turbine777 » Sun Jan 15, 2012 6:22 pm

arizonachris wrote:...just wait until you or your brother get into a steam loco

Haha, don't even get me started on steam loco's. I am an utter failure at them at the moment, but knowing my brother I know he'll be a major AEM-7 driver and the -9. I have spent a few hours here on the forum trying to read up on things though and was a little frustrated that the manuals didn't even remotely touch on what the small ejector and cylinder cocks were for. I'm no rivet counter, but I do like to simulate as accurately as possible. That meaning I can care less if it's actually modeled but will still now be sure to open my cocks when stopped and open my ejector when running (how'd I do)? *!greengrin!*
I just need to get the things that are modeled better understood, although I do understand the pressure aspect a lot (well, now anyway).

I think I know what you mean with the driver guide but think I do that differently. F5 is a single on off toggle while F6 turns on the extras (like individual car numbers). Is that what you meant? I used the keyboard (no hud) mod and like it, but back to the normal HUD for while I continually wrap my head around things.

You got it right (this time !*roll-laugh*! ) on the passenger icon being the unload\load activity marker. Those are what disappear, and yes, after they've been used or if they aren't needed. From what I've read, and read above, I'm still under the impression that I should have those markers at everything, even if not scripted in the tasks. So passing a junction (all junctions) should show me the same activity mouse over regardless if they are part of the scenario. It seems like you're saying that isn't the case?

As for "T" and the green and red light goes, I'm afraid you lost me there. I've never touched T and the only time I see any red or green light is along the route that give me the line status. I do get the stop watch thing. I can't say I fully understand why it's on some scenarios the way it is though. I understand why it would be on fueling and loading things, but not when I stop at a specific spot or pass the needed reverse point. I would imagine once I've stopped at a point that tells me to stop to reverse direction I shouldn't have to wait for a set time just to tell me "Ok, flick the switch and back up" haha. I do see that is most likely the author of the scenarios or maybe it's a legacy thing since some things are triggered precisely at a specific point with no unnecessary stop watch \ wait. Some payware scenarios are dreadful in that regard. I did one that I forget now, but it had me back up to hook up some cars for my consist, I did so, made the coupling connection and was stopped. The hour glass (stop watch) time started and I sat waiting for over a minute before it finally said "Ok, now pull up and blah blah blah...". **!!bang!!**
Turbine777
 

Re: Activity Markers disappear eventually

Unread postby arizonachris » Mon Jan 16, 2012 12:13 pm

I'm a dummy so I use the automatic fireman when driving steam. *!!wink!!*

OK, when you turn off the F4 HUD, and use F5 it will show you all the information in simple text that you need to drive. (click F5 twice) It will show you speed, fuel, everything, including if you are speeding, LOL

F3 is the Driver's Guide, click on the second tab, you will see all your information you need to do your task. Distance to next destination, distance to next signal, signal state, speed limit, next speed limit, and more. Once you get to your next destination, that F3 will show 0.00, that will be a station stop (passenger) or an unload/ offload stop. If you don't see that little hand icon, use the "T" key to load/ offload. That can be cargo, or even fuel in some scenarios. Coal and water in a steam loco. Once you hit that "T" or the passenger symbol, that green light on the bottom of the F3 HUD turns red. (Second tab on the top) When it times out and turns green, go to your next destination.

One suggestion about driving. If you see your next destination is 3 miles, say you are going 35MPH, start slowing at about .35 miles before the destination. Good rule of thumb. .1 mile for every MPH. Of course, a big heavy consist can take longer to stop. Oh, backspace key is emergency and that doesn't release until you are at full stop.
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
Win 10 Pro 64bit, keyboard/ mouse/ wheel/ pedals/ baseball bat
Security Coordinator on the Battleship Iowa
User avatar
arizonachris
 
Posts: 3956
Joined: Sun Mar 21, 2010 10:36 am
Location: Southern California

Re: Activity Markers disappear eventually

Unread postby Machinist » Mon Jan 16, 2012 1:42 pm

arizonachris wrote:I'm a dummy so I use the automatic fireman when driving steam. *!!wink!!*

Our Master Steam Engineer and Chief of Chiefs of Steam Engineers use automatic fireman!?!?! !**conf**! I'm shocked !*hp*!

ps: just kidding you. !*roll-laugh*! *!greengrin!*
Who doesn't have dog, hunts with cat.
User avatar
Machinist
 
Posts: 1105
Joined: Fri Apr 02, 2010 1:02 am
Location: São Paulo, Brazil


Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 2 guests