car spawners

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car spawners

Unread postby kevhead » Mon Nov 14, 2011 9:05 pm

Could anyone please tell me if you can delete these in routes. I have few that I would like to get rid of because of suicide drivers. Gates come down then go back up or the cars just run right through them. These are not my routes but I modify them to my liking so to speak. Thanks for any help. *!!thnx!!*
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Re: car spawners

Unread postby LoneWolfDon » Tue Nov 15, 2011 2:32 am

I suppose you could make a clone of the route, then go in and delete some of the roads in question, then re-lay down roads that don't spawn traffic. Then if you'd like for a bit of extra variety you could then place a few cars (static / non-moving) so it appears they are waiting at the crossings. That what I tend to do anyways on my routes as I too didn't like how sometimes the cars would drive-trough the crossings when they weren't supposed to, and zipping along at a good speed you don't really much notice anyways if the gates are animated or not or if the cars are just static non-moving cars waiting there.
RailWorks Route & Scenario addons, video tutorials and other resources at http://www.RRYard.com
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Re: car spawners

Unread postby kevhead » Tue Nov 15, 2011 4:03 pm

So I have 2 delete the roads. humm I will give it a try. I guess it will have 2 wait. I'm going back 2 MSTS for now. Maybe when rw 4 comes out the brakes will work right. !*roll-laugh*! No dynamic brakes or really any thing realistic about it. But It sure is pretty 2 look at.
Last edited by kevhead on Fri Nov 18, 2011 6:32 pm, edited 1 time in total.
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Re: car spawners

Unread postby LoneWolfDon » Tue Nov 15, 2011 4:55 pm

There's a MSTS 4? *!!wink!!*
Cheers!
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Re: car spawners

Unread postby arizonachris » Tue Nov 15, 2011 4:56 pm

Not all diesels have dynamics, Kev. But the ones that do seem fine to me, just a little over powered maybe. Easy for me to jacknife a coal drag or double stack consist with not enough train brake and too much dynamic (or independent).
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Re: car spawners

Unread postby kevhead » Fri Nov 18, 2011 1:00 am

yea they are a little strong this is the only area that really needs attention. When they get this down this sim will be unstoppable.
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Re: car spawners

Unread postby kevhead » Fri Nov 18, 2011 6:34 pm

Hey thanks 4 the reply's. so could I just delete the roads and not the crossings? Then just relay the roads?
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Re: car spawners

Unread postby LoneWolfDon » Fri Nov 18, 2011 6:42 pm

kevhead wrote:Hey thanks 4 the reply's. so could I just delete the roads and not the crossings? Then just relay the roads?


You should be able to do that, like I suggested. If you're not familiar with the editor, it might be a bit confusing to figure out how to do it though.
But, you should perhaps make a "cloned" version of the route before making edits on it in case you mess-up something then it won't affect the original route, plus any edits you make won't get negated if needing to do a Verify of your installation of if there's some update.
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