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train numbers

Posted:
Mon Nov 14, 2011 12:27 pm
by TRBasher
Ok I have another question :) I have a MRL sd40-2 repaint and I can get it in the game easy enough BUT ( there's always a but right) when I go into the scenario I have my pretty MRL loco with ugly BN numbers all over it. How can I not have those numbers shown? The repaint is numbered in the skin itself.
Re: train numbers

Posted:
Mon Nov 14, 2011 12:43 pm
by PapaXpress
Essentially the auto numbers need to be alpha'd out. I have used GreatNorther's PS1 number pack (found in the RWA library) to do this with a few of my repaints. In the BIN you will need to map to them and then use the character 'x' the DCSV file in place of each digit of the number to turn off digits.
Re: train numbers

Posted:
Mon Nov 14, 2011 2:26 pm
by Hawk
PapaXpress wrote:I have used GreatNorther's PS1 number pack (found in the RWA library)...
http://railworksamerica.com/FileLibrary ... e_Textures 
Re: train numbers

Posted:
Mon Nov 14, 2011 3:57 pm
by TRBasher
thanks for the rapid replys, now how to edit the dcsv file?
Sorry still new to all this formats :)
Re: train numbers

Posted:
Mon Nov 14, 2011 4:07 pm
by artimrj
TRBasher wrote:thanks for the rapid replys, now how to edit the dcsv file?
Sorry still new to all this formats :)
with notepad.
Re: train numbers

Posted:
Mon Nov 14, 2011 4:25 pm
by TRBasher
Hmm I've opened it up in every format and this is what I see
SERZ ÿPÿÿ cCSVArrayÄí ÿPÿÿ CSVItem ÿPÿÿ cCSVItem $ ÿVÿÿ Xÿÿ sFloat32 ÿVÿÿ Y ÿVÿÿ Nameÿÿ cDeltaStringÿÿ 0000ÿp ÿp ÿp
Re: train numbers

Posted:
Mon Nov 14, 2011 5:05 pm
by dick8299
Context will open a dcsv file.
Re: train numbers

Posted:
Mon Nov 14, 2011 7:29 pm
by MadMike1024
If you have numbered the locomotive as part of the paint, including the numberboards, just rename the .gscv file to xx.dscv that will cause the auto numbers to fail, and leave everything blank. Don't dlete the file, as you may want to use it later.
Re: train numbers

Posted:
Mon Nov 14, 2011 8:25 pm
by TRBasher
Ok I got the dcsv file issue fixed the repaint came with a corrupt file. However the auto numbering is coming from the scenario file not the skin files. How can I edit the scenario file to make it not add the numbers? Or can I edit it to point to a alpha blank like a 0 to fool it into putting blanks? Gonna try that and see but if any one has a better idea I woould be thrilled :)
You know learning a new games guts is the best part of gaming.
Re: train numbers

Posted:
Mon Nov 14, 2011 8:51 pm
by TRBasher
<Angels singing> :)
Got it to work, I used a alpha channel blank and edited the scenario file to use loco 0000 and 0000 and perfection :)

Thank you guys for all the help.