Fixing existing glowing assets

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Fixing existing glowing assets

Unread postby mikesimpson » Thu Sep 29, 2011 8:14 pm

Many objects which appeared OK in RW2 have taken to looking too bright in TS2012 and actually glowing at night.

A user on uktrainsim traced this to the <EmissiveAsVec settings in the .geopcdx files for the objects in question.

RW_Tools v3.0.15 on my site now has a new option in the Edit Assets screen, Edit Assets/Zero EmissiveAsVec

This option will make all values in the .GeoPcDx <EmissiveAsVec line(s) '0.0000000' and stop some assets built for RW2 shining bright in daylight and glowing in the dark.

The option may be used on multiple objects simultaneously, so if you need to change a large number of objects, e.g. the various road vehicles and trucks from the NZ trainsim site, they can all be selected and done with a single click.

Do NOT use this option on Locomotives because in many cases the .GeoPcDx file can't be edited. Nor on any object with 2048x2048 pixel textures as serz.exe will not usualy recompress them. (RW_Tools will advise if the object can't be saved).

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Re: Fixing existing glowing assets

Unread postby Hawk » Thu Sep 29, 2011 10:27 pm

Good show Mike. !!*ok*!!
I'll sticky this for a while. !*salute*!
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Re: Fixing existing glowing assets

Unread postby jpetersjr » Fri Sep 30, 2011 9:54 am

Of course, if you are the maker of the object you can also re-texture it with diffuse 40, ambient 1, spec o, trans 0, this will also fix the problem.
Last edited by jpetersjr on Thu Mar 29, 2012 6:28 am, edited 1 time in total.
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Re: Fixing existing glowing assets

Unread postby Rich_S » Fri Oct 14, 2011 2:14 am

Yes, I noticed that after the 2012 update, the interactive freight dock seemed to be glowing like it was lit up by a light. And this is during the middle of the day. Thank you for the update Mike, it worked like a charm. The interactive freight dock is now back to it's normal concrete color. *!!thnx!!*
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Re: Fixing existing glowing assets

Unread postby rhovak » Fri Nov 02, 2012 3:51 am

Sorry to be replying so long after this post was created but this is great news and I had to say thanks! *!!thnx!!* !*brav*!
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Re: Fixing existing glowing assets

Unread postby OlPaint » Tue Jun 25, 2013 8:22 pm

I just discovered this thread about adjusting an object so that it does not glow. I too have the glowing 'interactive freight dock' in many of my scenarios. How does one find this particular asset in my collection of assets I have collected? So that I might apply the RW_Tools "Edit Assets > Edit Assets > Zero EmmisiveAsVec" function to remove the glow for this asset?

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Re: Fixing existing glowing assets

Unread postby OlPaint » Fri Jun 28, 2013 2:40 pm

I have attached a screen capture of the glowing 'interactive freight dock with fork lift' that I see and use to load and unload various freight cars in many of my scenarios. Any one can plainly see that the structure is glowing compared to its surroundings.
2013-06-28_00001.jpg


Could someone suggest to be how to locate this structure in my assets collection so I might use RW_Tools to remove the glow with the "Edit Assets > Edit Assets > Zero EmmisiveAsVec" function.

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Re: Fixing existing glowing assets

Unread postby buzz456 » Fri Jun 28, 2013 2:59 pm

It would be helpful if we knew what route you were on and perhaps even the location. !*roll-laugh*!
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Re: Fixing existing glowing assets

Unread postby PapaXpress » Fri Jun 28, 2013 3:07 pm

Thats a old RailSimulator model. I forget where I downloaded that from, but try UKTS.
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Re: Fixing existing glowing assets

Unread postby buzz456 » Fri Jun 28, 2013 3:12 pm

No !!bang!! What route did you take that picture on?
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Re: Fixing existing glowing assets

Unread postby buzz456 » Fri Jun 28, 2013 3:13 pm

It's probably the one in Developer.
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Re: Fixing existing glowing assets

Unread postby OlPaint » Fri Jun 28, 2013 7:04 pm

Buzz

I took the screen shot on the Bay of Quinte at the Beaver Lumber Yard in Napanee. There is a glowing loading dock at Steel 2000 Plant near the LaFarge Cement Plant as well. I also see the same glowing effects on the Industrial Interactive Route at all the loading docks up and down the line. Also, I remember they glow in the NERWPA route. I have been told that these assets were carried over from TS2012. The new TS2013 has added a glow to some old assets that Mike Simpson says RW_Tools can remove in the Edit Assets function. I just need to know how to find them by name and location.

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Last edited by OlPaint on Fri Jun 28, 2013 8:46 pm, edited 1 time in total.
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Re: Fixing existing glowing assets

Unread postby buzz456 » Fri Jun 28, 2013 8:12 pm

I think it is the one in Developer\Addon\RailNetwork\TransferPoints\Yards\Freightdock-MS
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Re: Fixing existing glowing assets

Unread postby XDriver » Fri Jun 28, 2013 8:31 pm

Try this in RWTools asset editor.
I think Buzz hit the bullseye.

"Assets\Developer\Addon\RailNetwork\TransferPoints" would be the folder.
"RailNetwork\TransferPoints\Yards\3dfreight\freight dock.bin" would be the file.
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Re: Fixing existing glowing assets

Unread postby OlPaint » Fri Jun 28, 2013 10:38 pm

Buzz and XDriver

I found two files for the Freight Dock
"Assets\Developer\Addon\RailNetwork\TransferPoints\Yards\3dfreight\freight dock.bin" and
"Assets\Developer\Addon\RailNetwork\TransferPoints\Yards\blankdock\freight dock 2.bin"

I make a backup of both files and the hit both with the 'Edit Asset > Zero EmissiveAsVec' function in RW_Tools, which converted the .BIN files and made a backup of the .GeoPcDx file in each folder in the process.

I Cleared the Cache...

I opened up a scenario in both Bay of Quinte and Industrial Interactive Route to see what happened. But I discovered NO JOY!!! I attach the screenies
2013-06-28_00005.jpg
2013-06-28_00004.jpg


The glowing Freight Docks are still present. Rats!!! Do you think it might be possible for me to repaint a .TgPcDx texture file with a more subdued concrete grey color or at least tone down the glow a bit? The problem is that I cannot locate the texture for the poured concrete dock so it must be in the .GeoPcDx and I cannot touch that file.

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