
1) How do I connect two separate sections of track? The Join Tool isn't an option because it repositions entire segments of track and causes a new break in the track somewhere else. (I was laying sections of road at one point and had no problem with that because the linear object tool "snapped" to both the separate sections of roadway I wanted to connect. Shouldn't it work the same way for train tracks?)
2) Is it better to use one giant decal-thing for water, or multiple smaller ones? I'm just wondering about the impact on frames per second. If there's a difference. Because I have this idea...involving a swamp....
3) Is there any way to scale assets larger/smaller from inside the route editor? I'm thinking in terms of trees, buildings, etc. What used to be called "static meshes" in UnReal Ed (the editor for Unreal Tournament) I guess because the models are "static."
4) Can anyone give me a hint about how "fall-off" affects the terrain editing tool. I'm probably just being dense but mucking around with this variable isn't making things any clearer.
