Page 1 of 1
De-rail thanks to AI Collision

Posted:
Tue Jul 18, 2023 9:55 am
by Cardinal51
Was just minding my own buiness. QuickDrive Tehachapi Pass.
Then suddenly a pop-up . . bla bla Derail due to AI Colission bla bla. I have no idea with what I collided with. Did not see amything, unless there was a big boulder under the pop-up.
What does this mean? Part of the game ? a bug ? intended surprise ?
Re: De-rail thanks to AI Collision

Posted:
Tue Jul 18, 2023 3:49 pm
by pkz19
In the "bla bla" section are coordinates, paste them into the world editor, and see what's happening at the point that's causing an issue with an AI train.
Re: De-rail thanks to AI Collision

Posted:
Thu Jul 20, 2023 11:09 am
by Cardinal51
Thanks Pkz
I pressed ESC and entered the editor a few seconds before de-railment. I can not find anything blocking the track or damaged tracks ahead of me at all :-(
Also check the back of the train. did not see anything unusual.
The second coordinates take me here . . . . .


I think it is those two trains colliding. So will try to delete one of them. No idea how though, any pointers / suggestions ?
Re: De-rail thanks to AI Collision

Posted:
Sun Sep 03, 2023 6:08 pm
by Wellington
...deleted
Re: De-rail thanks to AI Collision

Posted:
Mon Sep 04, 2023 1:34 am
by Cardinal51
Thanks W
Will test later this week.
By the way, the image in your post does not show for me ( update, now it does)
PS: Wellington IL ?
Re: De-rail thanks to AI Collision

Posted:
Tue Mar 05, 2024 5:38 pm
by nykolas
Got the same problem with Pennsylvania Steam ,
If someone has a solution....please
Re: De-rail thanks to AI Collision

Posted:
Wed Apr 10, 2024 3:22 pm
by nykolas
If someone can tell us how to remove the AI train on the track, it will be great
thanks
Re: De-rail thanks to AI Collision

Posted:
Wed Apr 10, 2024 5:28 pm
by AmericanSteam
Open the scenario with the editor find and delete the AI train, save and close. If the scenario does not allow editing it can be done with TS_Tools or LocoSwap. There may be other ways to do this, others may offer a different solution.
Re: De-rail thanks to AI Collision

Posted:
Wed Apr 10, 2024 5:31 pm
by AmericanSteam
Cardinal51 wrote:Thanks W
Will test later this week.
By the way, the image in your post does not show for me ( update, now it does)
PS: Wellington IL ?
I have seen this when the player train is running late or early in career scenarios.
Re: De-rail thanks to AI Collision

Posted:
Fri Apr 12, 2024 11:18 am
by nykolas
Thanks sir