Searchlight sounds on AI traffic

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Searchlight sounds on AI traffic

Unread postby tntrainer » Thu Sep 15, 2022 8:59 pm

Hello,
Do the Searchlight MLW EMD 645E GP38-2 sounds work with AI traffic? Since they require you to use the isolation switch on the player train to put the units online, how would this be accomplished on traffic? These sound and exhaust mods are the best I've seen for the 38's. However, they aren't working on my AI trains. Any thoughts appreciated.

Thanks,
George
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Re: Searchlight sounds on AI traffic

Unread postby kris120 » Fri Sep 16, 2022 1:10 pm

As I found out, this is not the only loco patched by searchlightsimultions that lacks sound on AI trains.
As I remember Anthony once said that when no sound is heard on AI, then no or too few sound slots are still free.
I have tried to work around this problem by giving locos on AI trains the simpler original sound.
At least that sounds better than nothing:
viewtopic.php?f=30&t=22336

I am testing an update for this package regarding the boogie sounds and a patch for the Dash-8/9.

There is no extra sound for AI necessary:
http://railworksamerica.com/index.php/d ... =25:sounds
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Re: Searchlight sounds on AI traffic

Unread postby tntrainer » Fri Sep 16, 2022 11:54 pm

Thankskris120 for the reply. Just for info, how many sound "slots" are available at a time. I assume that is affected by the amount of detail given by each asset. I've had four MLW GP38s coupled with no issue but a fifth had no sound. I usually create heavy asset laden scenarios. I've had even stock sounds fade in a fully stocked yard of coal hoppers.

Thanks,
George
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Re: Searchlight sounds on AI traffic

Unread postby kris120 » Sat Sep 17, 2022 2:39 pm

I really don't remember how many slots are available in TS at a given time. Perhaps 60 ?
On the other side, I think that is not the point for us. Some locos use more slots and some less.
You always have to test this.

I have got the impression that TS prefers first the player's loco, then the locos coupled with this player's loco directly, then the locos at the end of the train and the lowest priority have locos on AI trains. And within each of such a "category" the locos with the more simple sounds are prefered.
For locos at the end of a player's train may play a role the complexity of the scripts. Therefore the socalled "DP" locos from SearchlightSimulations/MLW have simpler sounds, often no cabsound and use extra scripts. You need all wagons capable of transmitting the messages from the player's loco back to the DPUs at the end of the train, otherwise only locos with simple scripts will react like the locos at the head of a train. At the moment I am developing a scenario with 2 Dash-9s at the head of the train and a Dash-9 + an ES44DC (DP version). You can hear the Dash-9, but it is only idling while the ES44DC provides power and nice sounds.

For both MLWaudio/GE-FDLAudio/ (Dash-8/9) and MLWAudio/16-645D/ (GP38) there are no DP versions available.

Same for the the old SD40-2 by RSC (SearchlightSimulations\Audio\EMD\16cy645E3\). For these old SD40-2 I could modify the original proxies to use MLW sound, still using their original scripts (not published). These really sound much better as the original sounds and can be used very nicely as AI trains. They are just lacking some sounds, but you don't notice that on AI trains.
On the SD70ACes I have changed the controller "VirtualRPM" to "RPM" and adjusted the ranges for each sound (only for the cab of locos without whisper cabs). These locos work very well in AI trains, too.
I think one of both methods described could work with the GP38s and the Dash-9s, too.
Unfortunately, i can't promise at the moment if i'll ever get around to these projects.
The easier way is just to use original sound with original scripts for AI trains and possibly for DPUs, but even that requires adapting some files to make these locos work alongside the locos with MLW sound.
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Re: Searchlight sounds on AI traffic

Unread postby bnsfsubdivision » Sun Sep 18, 2022 4:01 am

TSC has 256 sound slots available at any given time. Each sound is defined a "priority" value ranging 0-100 within the audio blueprints which in essence tells the game, what sounds to prioritize as the available slots thin out.
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Re: Searchlight sounds on AI traffic

Unread postby buzz456 » Sun Sep 18, 2022 9:02 am

bnsfsubdivision wrote:TSC has 256 sound slots available at any given time. Each sound is defined a "priority" value ranging 0-100 within the audio blueprints which in essence tells the game, what sounds to prioritize as the available slots thin out.

It lives. !*roll-laugh*! !*roll-laugh*! !*salute*!
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Re: Searchlight sounds on AI traffic

Unread postby tntrainer » Sun Sep 18, 2022 3:03 pm

All,
Thank you for your responses. I see the simplest course for a neophyte scripter, such as myself, being to copy the original scripts from my backups and creating a different loco in the asset list as a "default" and remember to use it as AI. I like lots of traffic in my scenarios and that sounds like a tolerable solution. I'm hooked on the SS GP38 sound mods like an addict on crack cocaine. The sounds and exhaust are primo in my book and I'd like to thank the creators for taking the time to get it as "right" as the game allows. I'm planning to post a video soon showing the sounds in use on the route I am creating.

Thanks again for the help, *!!thnx!!*

George
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Re: Searchlight sounds on AI traffic

Unread postby tntrainer » Sun Sep 18, 2022 7:56 pm

All,
Here's a link to the video I have posted of these sounds in use.
Enjoy...

viewtopic.php?f=41&t=24200#p272608
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