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Weird Texture Problem While Repainting

Unread postPosted: Thu Apr 04, 2019 5:31 pm
by Fireexplorer249
I seem to always experience this when I'm repainting. I save all of my work and go into the game and am greeted by this. Does anyone know how to fix this weird effect that is happening to my paint job?

Re: Weird Texture Problem While Repainting

Unread postPosted: Thu Apr 04, 2019 5:38 pm
by RAILSOHIO
First,on an anti-glare hood,you will want the alpha set for low reflectivity. We can speculate,but which engine are you repainting?

Re: Weird Texture Problem While Repainting

Unread postPosted: Thu Apr 04, 2019 5:41 pm
by Fireexplorer249
Oh yea sorry. It is the Searchlight SD40-2.

Re: Weird Texture Problem While Repainting

Unread postPosted: Fri Apr 05, 2019 2:47 pm
by JM1261
Assuming you're using the dds converter, you're experiencing this because it's killing your texture quality. I have (and still do) experience the same problem, and many of my early repaints are plagued with it. I overcome this issue by always saving a copy of the texture I'm working on before I save it and put it back through the dds converter. Typically I'll just save it as a .png to keep the quality up. Always be sure to save a copy the first time around - when you open your texture back up, you'll find that the quality is lower than what it originally was. As you continue to save, convert, and reopen the texture the quality continually declines into a pixelated mess. If you have a backup saved from everytime you edit the texture (starting from the very first time you began to edit), just replace the pixelated texture in the editor you're using and voila, quality is back to normal. :D

Hopefully that made sense - I'm terrible at explaining things in text. If you need anything clarified, please let me know.

Re: Weird Texture Problem While Repainting

Unread postPosted: Fri Apr 05, 2019 3:28 pm
by buzz456
What program are you using for a editor and are you putting a opaque layer down or something less? If you are painting the snoot there appears to be a little color variation on the hood and your paint editor is trying to compensate for that.

Re: Weird Texture Problem While Repainting

Unread postPosted: Fri Apr 05, 2019 3:30 pm
by buzz456
JM1261 wrote:Assuming you're using the dds converter, you're experiencing this because it's killing your texture quality. I have (and still do) experience the same problem, and many of my early repaints are plagued with it. I overcome this issue by always saving a copy of the texture I'm working on before I save it and put it back through the dds converter. Typically I'll just save it as a .png to keep the quality up. Always be sure to save a copy the first time around - when you open your texture back up, you'll find that the quality is lower than what it originally was. As you continue to save, convert, and reopen the texture the quality continually declines into a pixelated mess. If you have a backup saved from everytime you edit the texture (starting from the very first time you began to edit), just replace the pixelated texture in the editor you're using and voila, quality is back to normal. :D

Hopefully that made sense - I'm terrible at explaining things in text. If you need anything clarified, please let me know.


It takes a lawyer to become totally incomprehensible. !*roll-laugh*! !*roll-laugh*!

Re: Weird Texture Problem While Repainting

Unread postPosted: Fri Apr 05, 2019 3:44 pm
by Fireexplorer249
JM1261 wrote:Assuming you're using the dds converter, you're experiencing this because it's killing your texture quality. I have (and still do) experience the same problem, and many of my early repaints are plagued with it. I overcome this issue by always saving a copy of the texture I'm working on before I save it and put it back through the dds converter. Typically I'll just save it as a .png to keep the quality up. Always be sure to save a copy the first time around - when you open your texture back up, you'll find that the quality is lower than what it originally was. As you continue to save, convert, and reopen the texture the quality continually declines into a pixelated mess. If you have a backup saved from everytime you edit the texture (starting from the very first time you began to edit), just replace the pixelated texture in the editor you're using and voila, quality is back to normal. :D

Hopefully that made sense - I'm terrible at explaining things in text. If you need anything clarified, please let me know.


That makes total sense. I usually do that, but I haven't repainted in a while so I guess that step must've slipped my mind. Thanks!

Re: Weird Texture Problem While Repainting

Unread postPosted: Fri Apr 05, 2019 3:45 pm
by Fireexplorer249
buzz456 wrote:What program are you using for a editor and are you putting a opaque layer down or something less? If you are painting the snoot there appears to be a little color variation on the hood and your paint editor is trying to compensate for that.

I'm using paint.net and DXTBmp. I'm just painting on whatever the paint layer is. I don't add any additional layers or anything else of that nature.