Page 1 of 1

missing eot texture

Unread postPosted: Mon Mar 25, 2019 11:19 pm
by JBrownCS
eot texture missing.jpg
I am having an issue with the Peninsula Corridor: San Francisco - Gilroy Route. What is happening is that the EOT shows a 'texture missing' when the light goes off. So I get a sequence of red - texture missing - red - texture missing - etc ...

Is there any way to fix this? Screenshot below:

Re: missing eot texture

Unread postPosted: Tue Mar 26, 2019 12:43 am
by BNSFdude
Use the Searchlight/JR one. It's scripted to behave realistically and doesn't have this issue.
It's also free.

Missing eot texture

Unread postPosted: Tue Mar 26, 2019 4:12 pm
by RailWorkshop
Basically the author may have forgot to export the other texture.
The actual process the modellers uses is described here - http://railsimilarity.blogspot.com/2009 ... s.html?m=1
You can export the other missing sequence youself and texture must have an alpha channel for transperancy.

Re: missing eot texture

Unread postPosted: Tue Mar 26, 2019 4:35 pm
by bnsfsubdivision
None of the above is helping in solving the issue since it's official DLC.

I suggest you run a steam file verification and see if that fixes it. You can run it right away, or delete the entire route/assets folder to really make sure everything is downloaded fresh. Either way, make sure to back up any 3rd party files/mods that may be inflicted when running the file verification before you actually run it.

https://inxile.zendesk.com/hc/en-us/art ... les-Steam-

Re: missing eot texture

Unread postPosted: Tue Mar 26, 2019 4:54 pm
by buzz456
Just went and checked it and it's working properly here so Kevin is right. Something is missing with your D/L.

Re: Missing eot texture

Unread postPosted: Tue Mar 26, 2019 10:16 pm
by JBrownCS
SOLVED

RailWorkshop wrote:Basically the author may have forgot to export the other texture.
The actual process the modellers uses is described here - http://railsimilarity.blogspot.com/2009 ... s.html?m=1
You can export the other missing sequence youself and texture must have an alpha channel for transperancy.


I tried verifying the files and deleting the cache but that did not work but the above article put me on the right track for a fix. I looked at the ap file for Caltrain and noticed that there were 4 anim files for the EOTD:

Code: Select all
lightglow_anim1.TgPcDx
lightglow_anim2.TgPcDx
lightglow_anim3.TgPcDx
lightglow_anim4.TgPcDx


But the Gilory ap file only had:

Code: Select all
lightglow_anim1.TgPcDx


Extracted the Gilroy file and added the 3 missing ones and now the EOTD displays correctly.