Lowering the body of a car

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Lowering the body of a car

Unread postby CArailroader » Tue Jul 17, 2018 1:12 am

Hello All,

Not sure if this is in the right spot, but I was wondering if there is a way for me to lower the body of a car specifically, this tender from the Britkit's 2-6-0? I want to lower the tender body closer to the tracks just enough that it looks more in place with the 0-6-0. I know it won't be perfectly in line, but I'm hoping there is a value that can be edited in the bin, is it the collision height? I just wanted to ask before I start messing with stuff?

Thanks,
Matt

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CArailroader
 
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Location: California

Re: Lowering the body of a car

Unread postby wacampbell » Tue Jul 17, 2018 7:55 am

Look in the SourceLToPTransforms section of the .geopcdx file:

Code: Select all
   
   <SourceLToPTransform>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.4187702 1.99812 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.01584959 0.837751 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.01584959 -0.838648 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.4187702 -1.86247 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.01584959 0.8384551 1</e>
      <e d:numElements="16" d:elementType="sFloat32" d:precision="string">1 0 0 0 0 1 0 0 0 0 1 0 0 0.01584959 -0.838039 1</e>
   </SourceLToPTransform>
   <TransformDependency>
      <e d:type="sInt32">-1</e>
      <e d:type="sInt32">0</e>
      <e d:type="sInt32">1</e>
      <e d:type="sInt32">1</e>
      <e d:type="sInt32">0</e>
      <e d:type="sInt32">4</e>
      <e d:type="sInt32">4</e>
   </TransformDependency>
   <TransformName>
      <e d:type="cDeltaString">MAIN</e>
      <e d:type="cDeltaString">bo01</e>
      <e d:type="cDeltaString">bo01wh01</e>
      <e d:type="cDeltaString">bo01wh02</e>
      <e d:type="cDeltaString">bo02</e>
      <e d:type="cDeltaString">bo02wh01</e>
      <e d:type="cDeltaString">bo02wh02</e>
   </TransformName>


Each transform is associated with an object on the model. The names of those objects are given in the TransformName section. Some of these tranforms are linked to others - for example if you move truck bo01, it also effects the wheels bo01wh01. These links are described in the TransformDependency section. The 16 numbers in each SourceLToPTransform form a 4 by 4 matrix that defines the rotation, scale and position of each object. In your case, to move something vertically, you increase the 14th number in the transform ( in my example its 0.01584959 for the bo01 transform ).
Wayne Campbell
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Re: Lowering the body of a car

Unread postby CArailroader » Tue Jul 17, 2018 8:41 am

Ah thank you! Ill give this a try later.
CArailroader
 
Posts: 480
Joined: Fri Sep 16, 2016 9:16 pm
Location: California


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