R&WA zero byte files

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R&WA zero byte files

Unread postby arizonachris » Sat Apr 02, 2011 12:47 pm

I've downloaded the file twice, still get the same zero byte files:

Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Audio\RailVehicles\Diesel\NW2\Cab\NW_Horn.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Audio\RailVehicles\Diesel\NW2\NW2_E_Sound.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Buckeye\Buckeye_coupling.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Diesel\NW2\Default\Engine\R_WA-NW2.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Diesel\NW2\Default\Simulation\NW5_Simulation.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft-load_logs.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft-load_pulpwood.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft-load_rail stack.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft-load_timber.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft-load_wrapped.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft_bulkheads_rwa.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\50ft_stanchions_rwa.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\bflat-load_pipes1.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\bflat-load_pipes2.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Flatcar_50ft\Default\bflat-load_pipes3.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Freight\Gondola_52ft\Default\gondola52_gravel.xml
Assets\RailWorksAmerica\ModernUSFreight\RailVehicles\Particles\DieselExhaust.xml

Not sure if this is a problem, haven't tried using any of the rolling stock as of yet. Anyone else get this?
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Re: R&WA zero byte files

Unread postby dick8299 » Sat Apr 02, 2011 2:25 pm

Those are all xml files which are not used in the Simulation. It would have been better had the up-loader deleted them before putting the package together.
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Re: R&WA zero byte files

Unread postby arizonachris » Sat Apr 02, 2011 6:49 pm

Cool thank you, sir. I'll just not worry about them. !!*ok*!!
Ryzen 7 2700K, Asus Prime X570P, 32Gb DDR4, 2x 1Tb M.2 SSD's, RTX2060 6Gb, Occulus Rift
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Re: R&WA zero byte files

Unread postby Toldrabald » Mon Apr 04, 2011 8:06 am

Sorry Hawk, hadn't looked into this forum for it, just saw no mention of it in the official thread. Got the same message, but I could place all wagons and the loco fine in a free-roam scenario and use them. Coupled fine both in editor and in game, everything is good.
Just a bit confusing for the folks who don't know much about the RW file structure I guess. It is safe to delete the files in RW folder as all the corresponding .bin files are present. If you make an update to the pack you should do that Hawk.
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