Portland

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Portland

Unread postby buzz456 » Fri Mar 25, 2011 8:30 pm

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Any ideas? I have verified the RW cache and rails show up on all my other routes.
**!!bang!!**
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Re: Portland

Unread postby PapaXpress » Fri Mar 25, 2011 10:44 pm

Nice.

I just ran into a problem with the GP40 just behind that one. When you click on it to run it in free roam the AI derails it every time.

Other than that, I am having a blast. :D
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Re: Portland

Unread postby Kali » Fri Mar 25, 2011 10:46 pm

Hm, for some reason my AV is blocking that link.

I appear to have no ballast in the yard, but the track is floating a foot or so above the ground as if it was expecting a ballast shoulder. I did notice Bill's screenshots show the same thing.
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Re: Portland

Unread postby Kali » Fri Mar 25, 2011 11:41 pm

Mmm, floating lofts all over the place, Either I'm using the wrong version of some asset or the snap-to tool needs a workout. Other than that & the floating cars this is great stuff. Unfortunately floating track/roads is something I try hard to ignore, but can't seem to manage to do so :(
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Re: Portland

Unread postby kin3 » Sat Mar 26, 2011 1:24 am

No problems here. The track has a rusty section then a shiny one but I assume this is normal.
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Re: Portland

Unread postby arizonachris » Sat Mar 26, 2011 2:44 am

Is this in free roam or a specific scenario? I've only had time to run the first scenario on the list (is that what the horn really sounds like? !*don-know!* ) but didn't have any issues at all. Really looks great (frame rates really low, tho)
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Re: Portland

Unread postby Kali » Sat Mar 26, 2011 3:09 am

All scenarios/weather ( although snowy track blends with snowy ground, it's harder to notice parallax scrolling ). Also there's this.

Driving down the street parts gives me a great feeling :)
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Re: Portland

Unread postby hughes407 » Sat Mar 26, 2011 3:18 am

The two issues I have seen so far are (1) the bell will not turn off on the E9 and (2) the Main 1 scenario does not terminate when I stop at Rigby 101. I have met all the tasks in the task list up to that point and I would expect to see either a pass or fail message (they are the same, I believe) and a check or X on the scenario list but nothing happens. The "Stop at Rigby 101" task does not go away on the task list and I tried stopping at multiple spots on the track. I looked at the instruction in the editor but didn't see anything irregular however I am far from being an expert in that field. I would have to think there is a dependency that I am missing during the run but I can't see it.

The Intro scenarios all worked as expected.

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Re: Portland

Unread postby LoneWolfDon » Sat Mar 26, 2011 5:16 am

buzz456 wrote:Any ideas? I have verified the RW cache and rails show up on all my other routes.
**!!bang!!**
Buzz


I don't have this route... but, did you run the Verify Integrity of game cache more than once? Sometimes it can take more than 1 pass to catch everything. Run the Verify integrity of game cache again until it comes back with "No missing files" (or whatever the similarly worded message like that is), then Re-Start Steam-client, then launch, but before clicking to Start, first go to the Tools & Docs tab then use the Clear Cache button. Then try running RailWorks, load in the route and see if the problem is still there.

I've also found on some odd occasions, that sometime in order to completely fix a problem with RailWorks, that a complete re-start of the computer was in order to clear any "error" completely from the memory, and sometimes that would resolve things.

Good luck.
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Re: Portland

Unread postby micaelcorleone » Sat Mar 26, 2011 5:41 am

PapaXpress wrote:Nice.

I just ran into a problem with the GP40 just behind that one. When you click on it to run it in free roam the AI derails it every time.

Other than that, I am having a blast. :D

Do you mean the PanAm GP40 which stands right next to the SD40-2 at the entry point?

I had the same issue. There is a problem with the consist.
I solved it by going onto the scenario editor and disconnecting the GP40 from the boxcars and then connecting it again.
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Re: Portland

Unread postby buzz456 » Sat Mar 26, 2011 8:17 am

Kinnie,
That's kind of what it looks like from the cab in my situation. Further it appears that yard rails look ok it's just the main line track that's funny. I'll take another picture today. And I'll do what Chris suggests first thing.
!**conf**!
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Re: Portland

Unread postby thecanadianrail » Sat Mar 26, 2011 9:16 am

PapaXpress wrote:Nice.

I just ran into a problem with the GP40 just behind that one. When you click on it to run it in free roam the AI derails it every time.

Other than that, I am having a blast. :D


i found out that in the scenario editor the GP40's cars are actually overlapping and not couppled together, after i fixed that it worked!
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Re: Portland

Unread postby buzz456 » Sat Mar 26, 2011 9:21 am

Confirmed cache OK. Here's what I have. Weirdest thing I have seen to date.
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!*hp*!
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Re: Portland

Unread postby arizonachris » Sat Mar 26, 2011 9:39 am

You did clear the blueprint cache as Don suggested, as well as verify the game files?

That is weird. Why would it show in stripes (for lack of a better way to say) like that? I'm wondering, could be a video driver issue? Or almost like if you had 2 cards, and one wasn't drawing the tracks correctly.
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Re: Portland

Unread postby kin3 » Sat Mar 26, 2011 9:55 am

arizonachris wrote:You did clear the blueprint cache as Don suggested, as well as verify the game files?

That is weird. Why would it show in stripes (for lack of a better way to say) like that? I'm wondering, could be a video driver issue? Or almost like if you had 2 cards, and one wasn't drawing the tracks correctly.


Mine PC only has one video card. I don't seem to have any other problems.

Boy I love all the content that came with it. The swinging bridge and the people among lots and lots of other things. I've been waiting for a track mounted crane for a long time. **!!bow!!** !*brav*! !*cheers*! !*YAAA*! !!howdy!!
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