Okay folks, I am reskining the buildings by Michael Gilmore to add a greater variety of small town shops available. However the entire building glows like it's sitting next to a North Korean Test Site. I have tried the RW_Tools "Zero Emissive AsVec" and still no joy. Any help would be appreciated.
Here is a part of the GeoPCDx of one of the buildings
<Material>
<cHcExplicitStateMaterial d:id="26659312">
<ShaderName d:type="cDeltaString">UnlitSingle</ShaderName>
<TextureByName>
<e d:type="cDeltaString">textures\[00]Coffee-1</e>
</TextureByName>
<Name d:type="cDeltaString">Material</Name>
<CollisionSurface d:type="cDeltaString">METAL</CollisionSurface>
<VertexType d:type="ref">24895432</VertexType>
<FrameAlphaMode d:type="cDeltaString">ALPHA_MODE_NONE</FrameAlphaMode>
<PassPlatformData/>
<DiffuseAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">1.0000000 1.0000000 1.0000000 1.0000000</DiffuseAsVec>
<AmbientAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">1.0000000 1.0000000 1.0000000 1.0000000</AmbientAsVec>
<EmissiveAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">0.0000000 0.0000000 0.0000000 0.0000000</EmissiveAsVec>
<SpecularColourAsVec d:numElements="4" d:elementType="sFloat32" d:precision="string">1.0000000 1.0000000 1.0000000 1.0000000</SpecularColourAsVec>
<SpecularPower d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0