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Soldier Summit lag

Unread postPosted: Tue Nov 21, 2017 9:54 pm
by biddydog9000
Does anyone know why the route is so laggy I turned down my settings to the lowest and I still got lag

Re: Soldier Summit lag

Unread postPosted: Tue Nov 21, 2017 9:59 pm
by Alpenfreight
This route has a serious problem with the locomotives where the GP9 or SD40s will show 4 different headlight flares from each light when they are parked inactive. So every time you encounter a railyard with a group of parked locomotives and you look at their headlights you will see a serious slowdown.

The real way to remedy this would be to make it so the loco lights are off when the loco is parked, this would require the developer to fix however. I have fixed it in my version by deleting a few of the light references from the xml files and just leaving the high beam setting. The locos still have lights on in the yard but only one light instead of 4.


Hope that helps explain.

Re: Soldier Summit lag

Unread postPosted: Tue Nov 21, 2017 10:10 pm
by biddydog9000
Alpenfreight wrote:This route has a serious problem with the locomotives where the GP9 or SD40s will show 4 different headlight flares from each light when they are parked inactive. So every time you encounter a railyard with a group of parked locomotives and you look at their headlights you will see a serious slowdown.

The real way to remedy this would be to make it so the loco lights are off when the loco is parked, this would require the developer to fix however. I have fixed it in my version by deleting a few of the light references from the xml files and just leaving the high beam setting. The locos still have lights on in the yard but only one light instead of 4.


Hope that helps explain.

Thanks do you know how to change the xml file because I wanna do what you did to the GP9 and SD40

Re: Soldier Summit lag

Unread postPosted: Thu Nov 23, 2017 6:47 pm
by Alpenfreight
I do not have all of those conversions set up anymore, sorry