VNHRR Springfield GP9

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VNHRR Springfield GP9

Unread postby JohnS » Mon Jun 05, 2017 5:22 pm

Does anyone else have white number boards with white numbers? Also, all the GP9 numbers are starting with a "0" zero. I did a search but didn't show anything related to my problem unless I searched wrong.
Thank you
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Re: VNHRR Springfield GP9

Unread postby buzz456 » Mon Jun 05, 2017 6:07 pm

All is good here. What can I do to help out?
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Re: VNHRR Springfield GP9

Unread postby JohnS » Mon Jun 05, 2017 6:56 pm

buzz456 wrote:All is good here. What can I do to help out?

Could it just be my install? I have everything maxed and shadows turned off. Should I try to reinstall just the Springfield route first? I'm sure I can fix the number problem but where do I find the number board color?
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Re: VNHRR Springfield GP9

Unread postby buzz456 » Mon Jun 05, 2017 7:07 pm

Would you like me to send you the numbers textures?
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Re: VNHRR Springfield GP9

Unread postby JohnS » Mon Jun 05, 2017 7:24 pm

buzz456 wrote:Would you like me to send you the numbers textures?

Did you have the route before it was available on Steam? I bought it from Steam after it's release. I'm wondering if it was DTG error. I did do I re-install and the Numbers.dcsv in the GP9 folder are correct which leads me to think it's pointing to the wrong place in the bin. To me it looks like the S-2 number being used. Thanks Buzz

This is what I'm seeing
VNHGP9.jpg
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Re: VNHRR Springfield GP9

Unread postby buzz456 » Mon Jun 05, 2017 7:42 pm

Yes I did however this whole mess was in a .ap when I started looking at it so I assume this was the finished product.

My bin is as follows:
<Provider d:type="cDeltaString">VNHRR</Provider>
<Product d:type="cDeltaString">WVN_Railroad</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Numbers\Numbers-Block-gold-side-whitefront.xml</BlueprintID
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Re: VNHRR Springfield GP9

Unread postby JohnS » Mon Jun 05, 2017 8:09 pm

Mine wasn't in .ap format when I got it from Steam. That's really weird. Anyway, I think we found my problem. That's from the GP9 bin file right? If so then here is mine:

<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">VNHRR</Provider>
<Product d:type="cDeltaString">Springfield</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Numbers-double\number_humnst-wh-side_handel-wh-end.xml</BlueprintID>
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Re: VNHRR Springfield GP9

Unread postby JohnS » Mon Jun 05, 2017 8:16 pm

Wait, the colors of the side numbers are correct, it's the numbers themselves that are wrong. It shows 0410 on the side and number boards but the dcsv file says it should be 12xx. Where do I find what dcsv it's pointing to for the cab numbers? Also, the number boards are white with white numbers. It should be black with white numbers right? I'm sorry for the confusion
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Re: VNHRR Springfield GP9

Unread postby buzz456 » Tue Jun 06, 2017 7:26 am

Confusion abounds when I lead you astray. Sorry I was looking at the wrong locomotive. I was looking at the BnO one. OK here's the right one.
Screenshot_VNHRR Springfield Line_41.38730--72.86990_10-33-23.jpg

This is the cvs that is picking out the numbers.
VNHRR GP9.jpg

Here is the actual numbers folder.
VNHRR Numbers.jpg


I looked back and I have version3 that I bought from T&D not from Steam.
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Re: VNHRR Springfield GP9

Unread postby JohnS » Tue Jun 06, 2017 8:55 am

Yea there's a problem somewhere. I'll do some more looking when I get home this afternoon. My GP9 from Steam looks nothing like the one you posted. Also, the engine numbers are assigned when you create a scenario correct? So the default career scenarios have the wrong numbers assigned to the engines?
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Re: VNHRR Springfield GP9

Unread postby buzz456 » Tue Jun 06, 2017 9:27 am

Check out the file paths when you get home and see if they are the same and see what numbers are in your cvs file. That 1200 series is what's in mine.
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Re: VNHRR Springfield GP9

Unread postby JohnS » Tue Jun 06, 2017 12:56 pm

well I guess the mystery is solved. I loaded up a quick drive and everything looks like it should. My guess it has something to do with the scenarios then !*don-know!*
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