help with making a QD loco using blueprint editor

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help with making a QD loco using blueprint editor

Unread postby o0nightfire0o » Thu Apr 27, 2017 6:53 pm

so i had a friend show me how they make QDs and so i tried it and its not showing up in game, i used britkits bl2 as a test, maybe one of you can help figure out whats wrong by my pictures

in case its not seem i renamed it to .xml in the path
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call me night, or fire, or even nightfire :D
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Re: help with making a QD loco using blueprint editor

Unread postby o0nightfire0o » Thu Apr 27, 2017 9:33 pm

i fixed it, it was that i had the wrong product name, so now its showing, though i have another problem, i select it and a route i click go and its in the loading screen, after a lil bit it goes from the loading screen back to the main menu, have any ideas?
call me night, or fire, or even nightfire :D
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Re: help with making a QD loco using blueprint editor

Unread postby o0nightfire0o » Fri Apr 28, 2017 10:45 am

the problem was i had the preload folder in the wrong spot
call me night, or fire, or even nightfire :D
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