I'm trying to make my own folder to go in assets to hold my newly created bird call audio. I set everything up in the .bin file to read each path for everything including the " icon_ambientsound_large" and such items under the folder name "Markers". I went to test everything and the sound marker didn't show up, but the audio did play. I went to check everything in the .bin just to make sure I didn't make a mistake, but nothing was wrong (from my perspective). Can you possibly see something wrong in the .bin file here?
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cSoundBlueprint>
<Name d:type="cDeltaString">[Bird] Sound Northern Cardinal</Name>
<BrowseInformation>
<iBrowseableBlueprint-cBrowseInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">[Bird] Sound Northern Cardinal</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<Description>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</Description>
<Category d:type="cDeltaString">eSound</Category>
<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
</iBrowseableBlueprint-cBrowseInformation>
</BrowseInformation>
<SoundComponent>
<cSoundComponentBlueprint>
<ProxyName d:type="cDeltaString">Bird_Audio\Bird_Audio\Ambient\US\Point\AMB_P_Northern_Cardinal</ProxyName>
<Type d:type="cDeltaString">Ambient</Type>
</cSoundComponentBlueprint>
</SoundComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
<EditorRenderComponent>
<cEditorSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">Bird_Audio\Bird_Audio\Markers\[00]icon_ambientsound_large</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<CastsShadows d:type="cDeltaString">eTrue</CastsShadows>
<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
<ViewType d:type="cDeltaString">ExternalView</ViewType>
<HeatHaze/>
<TexText/>
<ProjectedLightElement/>
<Instancable d:type="bool">0</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">10</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
</cEditorSceneryRenderBlueprint>
</EditorRenderComponent>
<EditorRenderData>
<cSoundBlueprint-sEditorRenderData>
<InnerGeometryID d:type="cDeltaString">Bird_Audio\Bird_Audio\Markers\[00]soundsphere_red</InnerGeometryID>
<InnerVisualSoundRadius d:type="sFloat32" d:alt_encoding="0000000000004940" d:precision="string">50</InnerVisualSoundRadius>
<OuterGeometryID d:type="cDeltaString"></OuterGeometryID>
<OuterVisualSoundRadius d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</OuterVisualSoundRadius>
</cSoundBlueprint-sEditorRenderData>
</EditorRenderData>
</cSoundBlueprint>
</Blueprint>
</cBlueprintLoader>
Information:
Assets\Bird_Audio\Bird_Audio\Markers
Assets\Bird_Audio\Bird_Audio\Ambient\US\Point
"Markers" folder copied and pasted from Sherman Hill route.